Computers and Thought

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Edward A. Feigenbaum, Julian Feldman, Paul Armer
AAAI Press, 1995 - Computers - 535 pages
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Computers and Thought showcases the work of the scientists who not only defined thefield of Artificial Intelligence, but who are responsible for having developed it into what it istoday. Originally published in 1963, this collection includes twenty classic papers by such pioneersas A. M. Turing and Marvin Minsky who were behind the pivotal advances in artificially simulatinghuman thought processes with computers.Among the now hard-to-find articles are reports of computerprograms that play chess and checkers, prove theorems in logic and geometry, solve problems incalculus, balance assembly lines, recognize visual temporal patterns, and communicate in naturallanguage. The reports of simulation of cognitive processes include computer models of human behaviorin logic problems, deciding on common stock portfolios, and carrying out social interaction. Modelsof verbal learning behavior, predictive behavior in two-choice experiments, and concept formationare also included.Articles by : Paul Armer. Carol Chomsky. Geoffrey P. E. Clarkson. Edward A.Feigenbaum. Julian Feldman. H. Gelernter. Bert F. Green, Jr. John T. Gullahorn. Jeanne E. Gullahorn.J. R. Hansen. Carl I. Hovland. Earl B. Hunt. Kenneth Laughery. Robert K. Lindsay. D. W. Loveland.Marvin Minsky. Ulric Neisser. Allen Newell. A. L. Samuel. Oliver G. Selfridge. J. C. Shaw. HerbertA. Simon. James R. Slagle. Fred M. Tonge. A. M. Turing. Leonard Uhr. Charles Vossler. Alice K.Wolf.

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Contents

ARTIFICIAL INTELLIGENCE
1
Can a Machine Think?
9
Machines That Play Games
37
Copyright

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