The C++ Graphics Programming Handbook
Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.
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How Display Adapter Card Hardware Works
Writing and Compiling C++ Graphics Code
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® 16 Color Mode 3B5H Color Adapters angle array B-Spline Bezier curve Bit 1 BitO Bit 5 Bit blue Bresenham's algorithm byte circle color plane color registers conio.h CRT Controller Register Data Register Address define display memory address display mode draw function EGA/VGA Video Service ellipse fill float FP_SEG(address getch graphics modes Graphics Register horizontal Index Register Address Inputs Register Outputs int color listed in lines loop mask mem_address memory plane mode 12H Monochrome Adapters octant old_bank OxlOD palette registers parameter Pixel x 16 plot plots(col,row,color polygon printf rectangle reg.x.ax Register Inputs Register Register Outputs AH rotation scan line screen selected Sequencer Register Set CRT Controller significant bits specified struct Subservice Super VGA card surface normal Sync theta union REGS regs unsigned char unsigned int Vector vertical VESA VESA BIOS extension width window xres yres ystart