The C++ Graphics Programming Handbook
Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.
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Communicating with the Display Adapter Card 29
How Display Adapter Card Hardware Works
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® 16 Color Mode angle B-Spline bcurve Bezier curve Bit 1 BitO Bit 5 Bit Bresenham's algorithm circle color registers conio.h coord coordinates CRT Controller Register cursor Data Register Address define display mode draw function draw Line EGA/VGA Video Service ellipse facet 3D fgetc fill float fopen getch gotoxy graphics modes Graphics Register horizontal Index Register Index Register Address Inputs Register Outputs int color listed in lines loop mask mem_address memory address memory plane mode 12H mode_data modehi Monochrome Adapters octant outport outregs parameter Pixel x 16 plot polygon putch read_file rectangle Register Inputs Register Register Outputs AH resolution scan line screen selected Set CRT Controller setMode specified strcpy struct Subservice Super VGA card surface normal theta union REGS regs unsigned char unsigned int unsigned long int Vector vertical VESA void width window write xres yres ystart