The C++ Graphics Programming Handbook

Front Cover
AP Professional, Jan 1, 1996 - Computers - 662 pages
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Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.

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Contents

Introduction
3
How Display Adapter Card Hardware Works
13
Writing and Compiling C++ Graphics Code
21
Copyright

31 other sections not shown

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About the author (1996)

Stevens has a PhD in Electrical Engineering and was a programmer for over 20 years.

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