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How Computers Play Chess
The Early History of Computer Chess
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ACM tournament analysis assessment Automaton B X N B X P BELLE best move bishop black king BLITZ capture centre control CHAOS chess player chess position chess programs Computer Chess Computer Chess Tournaments computer program considered Defence 1 P-K4 depth Donald Michie endgame evaluation function goal Grandmaster half-moves heuristic History of Computer isolated pawns K X P KAISSA knight Larry Atkin MacHack master mate material Michie microcomputers mobility N X P nodes/move number of moves opening opponent opponent’s OSTRICH P X P P-Q4 PXP passed pawns pieces plausible move play chess possible predicting problem Q X P queen R X P robot rook score seconds positions Shannon Sicilian Defence Soviet tactical TECH Torres tree search variation White