3D Studio MAX Applied
Designed specifically as a self-training tool for practicing architects, engineers, forensic animators, game developers, and graphic artists, this book helps users master 3D Studio Max rendering and animation program and shows how to generate images for a number of real-world applications.
66 pages matching Material Editor in this book
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3D object 3D Studio MAX Action active ambient light Animate button apply axis Bitmap bump map camera viewport check box Choose Click and drag Click the Modify Click the Select Click the Zoom close the dialog Create command panel Create tab cylinder default dialog window drop-down list dummy object enter faces flat mirror front viewport geometry gizmo Highlight keyframe lets lofted object main menu main toolbar mapping coordinates Material Editor Modify command panel Modify tab mouse button Move the cursor omni light open the Modify option Parameters section particle system path pivot point project file radio button reflection map Render the camera Right-click rotate sample sphere scale scene screen Select and Move selected object Selection icon selection set shadow map slider snap space warp specify spotlight subobject swatch tab to open target top viewport tutorial Unhide vertices Windows NT Zoom Extents