Designing virtual worlds
Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds.
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Review: Designing Virtual WorldsUser Review - Dale Furutani - Goodreads
No doubt would have given this a much higher rating when it first came out, but by the time I read it, it was getting painfully out of date. Read full review
Review: Designing Virtual WorldsUser Review - Dirk - Goodreads
I'll keep this short: this is the definitive guide to understand, build and manage virtual worlds. Read full review
The Virtual Community: Homesteading on the Electronic Frontier
No preview available - 1993
Introduction to Virtual Worlds
How to Make Virtual Worlds
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