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A Look Inside the Industry
18 other sections not shown
action actually adjust amount anima approach arcs artists audience basic begin blink body camera chapter character animation character's chest computer animation controller create curve editor cycle director Disney dope sheet drawing emotion exaggeration example extreme facial animation Figure film foot frame 12 frame 24 going head hips idea impact important in-between Iron Giant JOSH keep key at frame key frames KYLE layer lead and follow lip-sync look mators MIKE motion move movement node number of frames object Osmosis Jones path photo-real physical Pixar pose-to-pose poses position production proper provides reel require result RICHIE rotation scene screen SEAN sequence setting keys shot shoulders shows skills specific squash and stretch stage starting step stop-motion straight-ahead Stuart Little style things tion tool Toy Story traditional animator translation trying understanding Universal Studios viewer walk wrist