Virtual reality: practical applications in business and industry
Explaining what virtual reality is all about, this text describes the reasons for moving from realtime to realspace and virtual worlds, focusing on multimedia--from databasing to graphics. This book presents the best American and foreign examples of implementing virtual reality.
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THE CONCEPTS OF CYBERSPACE
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3-D color 3-D graphics acoustic algorithms analysis approach artifacts bandwidth banking behavior chaos theory Chapter communications competitive complex components computer graphics computer-aided design concepts corporate cost create cyberspace D.N. Chorafas data gloves data processing database database mining devices display document domain dynamic effectively evaluation Evans and Sutherland example expert systems Figure flexible functions fuzzy engineering goal handling hardware head-mounted displays immersive industry information technology integrated interactive interfaces Laboratory manipulation mapped ment multimedia nonimmersive object-oriented objects operations pattern permit pixels presentation problem programming radar chart radiosity ray tracing real-time simulation rendering representation requirements sophisticated space space control structure techniques telepresence tion Tokyo virtual company virtual environment virtual office virtual reality virtual world virtual-reality applications virtual-reality solutions visibilization visistraction visualization voxel workstations