The Art and Craft of Computing
The Art and Science of Computing provides a firm rooting in the fundamental principles of computer science and an appreciation of the correlation between those principles. It also teaches how to program within the context of this greater science. The book joins traditionally introductory topics -- such as algorithms and basic elements of programming languages -- with more advanced topics, such as the structures of operating systems, databases and productivity tools. By combining topics such as these, readers understand the relationship of these parts within the whole of computer science.
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An introduction to computer science
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abstract data type algorithm allocated allows application architecture array binary bits bytes called Chapter char character circuit complexity computer science connected construction contains contents corresponding data structures data types database declaration defined definition deleted described digits disk Elem elements Employee error example execution expression Figure function graph identifier implementation input input/output inserted instruction integer interface logical machine machine language main memory mass storage memory cell module Neumann node normal NULL operand operating system output parameter peripheral personal computers pointer possible printf problem procedure processor production programming languages real numbers recursive relation result scanf Section sequence specific statement stdio.h stored string subroutine techniques terminal transaction tree tuples two's complement typedef struct Unix variable various void warm restart Windows 95 word write