Midnight: Steel and Shadow
Midnight is an original d20 setting that pits the players against overwhelming forces of evil in a desperate fight for survival and freedom. The dark lord, Izrador, has conquered Eredane, and one of the ways he ensures that the people remain subjugated is to ban the possession of weapons. The people of Eredane have proud warrior heritages, and taking away their arms and armor is tantamount to removing a limb. It is a fight they will not give up. As elves with their deadly icewood bows, Dorns with their ancestral weapons of power, dwarves with their fine axes and armor, or even Erenlander defenders who have only their hands and feet, the heroes of Midnight all use weapons against the Shadow. All cultures that created the weapons or skills, round out this exciting new book. In a world where an evil demigod strives to claim the world for himself, every weapon matters.
17 pages matching combat in this book
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2nd level 5th level ability Armor Proficiency army astirax attack rolls attacks of opportunity base attack bonus Benefit bonus feat bonus to AC Caliph Cendaran cultist champion Character gains clans class level class skills Cliff Climb check combat costs 2 squares creatures dark blood defend Dexterity bonus dire blade Dornish Dorns Durgis battlerager dwarrow dwarven dwarves dworg elfling elven elves enemy Erenland Essential skill fighters fighting technique foes gnomes grapple halfling halved heroic path hit points insurgent commander Int modifier Izrador Kaladruns Knowledge bearer legates Legendary magic melee attacks Move Silently Movement costs Normal opponent orcs oruk Pellurian penalty pirate of Eredane quickjack race rage Reflex save run or charge Sarcosan Shadow Skill Points speed Spot squares of movement Stromsker Swim checks sylvan slayer terrain Third Age totem head trap Tumble checks tunnel wraith warrior of dark Weapon and Armor Weapon Focus wogren