Game Engine Architecture
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.
Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
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Review: Game Engine ArchitectureUser Review - Zeh Fernando - Goodreads
Huge textbook better used for reference, but still an awesome guide on common game engine architecture pitfalls. Read full review
Review: Game Engine ArchitectureUser Review - Mathias Søholm - Goodreads
First of all, I started reading this edition of the book (1st edition), two weeks after the second edition was published. Had I known, I would obviously read the second edition. Especially considering ... Read full review