The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, Third Editiion (Google eBook)
Andrew Sears, Julie A. Jacko
CRC Press, Sep 1, 2002 - Technology & Engineering - 1312 pages
The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications is a comprehensive survey of this fast-paced field that is of interest to all HCI practitioners, educators, consultants, and researchers. This includes computer scientists; industrial, electrical, and computer engineers; cognitive scientists; experimental psychologists; human factors professionals; interface and systems designers; product managers; and executives working with product development.
This new Handbook offers a comprehensive compendium of foundational principles, as well as the most recent advances in conceptualizing, designing, and evaluating computing technologies. It spans a variety of traditional and non-traditional platforms, including desktop and mobile computing, networked and virtual environments, and information appliances. In addition, the volume offers thorough coverage of interaction issues concerning diverse users, including men; women; children; the elderly; and those with cognitive, physical, and perceptual impairments. Another unique feature of this new Handbook is that HCI is presented in the context of special application domains, such as e-commerce, telecommunication, government, health care, educational software, entertainment, games, motor vehicles, and aerospace.
In this volume, an unprecedented number of top experts in the field of HCI share their expertise, experience, and insight regarding research, technological advancements, and specific methodologies in the field of human-computer interaction.
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ability ACT-R action activities analysis applications Artificial Intelligence Association for Computing auditory auditory icons behavior button chapter cognitive architectures color communication complex Computing Machinery Computing Systems concepts Conference context cursor dialogue display dyslexia earcons effects emotion engineering environment Ergonomics evaluation example Factors in Computing feedback function goal graphic haptic Human Factors human model human-computer interaction icons impairments individuals input devices interface design International Internet keyboard knowledge language learning machine memory mental model menu methods motor mouse movement multimedia multimodal interaction older adults operator participants perception performance persuasive technology physical prediction Press problem Proceedings Psychology relevant response screen selection simulation sound spatial speaker recognition specific speech recognition speech synthesis target task task model techniques tion usability user interface user's virtual visual York
Page 57 - small-scale model' of external reality and of its own possible actions within its head, it is able to try out various alternatives, conclude which is the best of them, react to future situations before they arise, utilize the knowledge of past events in dealing with the present and future, and in every way to react in a much fuller, safer, and more competent manner to the emergencies which face it.
Page 3 - The difficulty seems to be, not so much that we publish unduly in view of the extent and variety of present-day interests, but rather that publication has been extended far beyond our present ability to make real use of the record. The summation of human experience is being expanded at a prodigious rate, and the means we use for threading through the consequent maze to the momentarily important item is the same as was used in the days of square-rigged ships.
Page 7 - Moore's Law: The observation made in 1965 by Gordon Moore, cofounder of Intel, that the number of transistors per square inch on integrated circuits had doubled every year since the integrated circuit was invented.
Page 3 - The first idea, however, to be drawn from the analogy concerns selection. Selection by association, rather than by indexing, may yet be mechanized. One cannot hope thus to equal the speed and flexibility with which the mind follows an associative trail, but it should be possible to beat the mind decisively in regard to the permanence and clarity of the items resurrected from storage. Consider a future device for individual use, which is a sort of mechanized private file and library. It needs a name,...
Page ii - RJ (Eds.): Usability Evaluation and Interface Design: Cognitive Engineering, Intelligent Agents, and Virtual Reality • Smith, MJ, and Salvendy, G.
Page 4 - ... to enable men and computers to cooperate in making decisions and controlling complex situations without inflexible dependence on predetermined programs. In the anticipated symbiotic partnership, men will set the goals, formulate the hypotheses, determine the criteria, and perform the evaluations. Computing machines will do the rontinizable work that "must be done to prepare the way for insights and decisions in technical and scientific thinking.
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