The Bridgwater treatise on whist (Google eBook)

Front Cover
1849
0 Reviews
  

What people are saying - Write a review

We haven't found any reviews in the usual places.

Common terms and phrases

Popular passages

Page 6 - Gregonneur, the painter, for three packs of cards, gilded with gold, and painted with diverse colors and devices, to be carried to the king for his amusement.
Page 11 - ... of changes of 13 cards in 52 are found by multiplying 13 terms, or the numbers from 52 to 40 inclusive, together; the product consists of 22 places of figures, and as every position or order requires 13 cards, each...
Page 27 - Return your partner's lead, not the adversaries', and if you have only three originally, play the best ; but you need not return it immediately when you win with the king, queen, or knave, and have only small ones, or when you hold a good sequence, have a strong suit, or have five trumps.
Page 26 - Having Ace, King, and two or three small cards, lead Ace and King, if weak in trumps, but a small one if strong in them. 8. If you have the last trump, with some winning cards, and one losing card only, lead the losing card. 9. Eeturn your partner's lead, not the adversaries...
Page 20 - Each person has a right to shuffle the cards before the deal : but it is usual for the elder hand only, and the dealer after. The pack is then cut by the...
Page 28 - By this means you record, not only that there may have been a revoke, but also, which of them made it, and in what suit. LAWS OF THE GAME OF WHIST. Of Dealing. 1. If a card is turned up in dealing, the adverse party may call a new deal, unless they have looked at or touched the cards, so as to occasion it but if any card is faced except the last, there must he a new deal.
Page 37 - Cards, and no other good suit, play a small card, if strong in trumps, and the ace if weak ; for strength in trumps may enable you to make one or two of the small cards, although your partner cannot support the lead. 14. Having king, knave, and ten, lead the ten ; for, if your partner hold the ace, you have a good chance to make three tricks, whether he pass the ten or not.
Page 31 - ... the revoking party, or take down three from their score ; and if up, notwithstanding the penalty, they must remain at nine : the revoke takes place of any other score of the game.
Page 42 - Having ace, king, knave, and three small trumps, play ace and king; for the probability of the queen's falling is in your favour. 4. Having ace, king, knave, and one or two small trumps, play the king ; and wait the return from your partner to put on the knave...
Page 46 - If a knave is turned up on the right, and you hold king and ten, or queen and ten, with two small cards, lead a small one ; and upon the return of trumps play the ten. for it is 5 to 4 that your partner holds one honour.

Bibliographic information