3ds Max 2009 Bible (Google eBook)

Front Cover
John Wiley & Sons, Nov 10, 2008 - Computers - 1252 pages
3 Reviews
"An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know."
--Andre Surya, Award-winning Digital Artist

A favorite of 3ds Max artists from beginners to pros!

Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again.
* Organize and blend sequences with the new Animation Layers feature
* Explore Sun and Sky, Car Paint, and other new mental ray shaders
* Combine and divide objects with ProBoolean and ProCutter
* Create more accurate dynamic animations with updated reactor tools
* Add greater realism with enhanced and integrated hair and fur tools
* Reference objects, materials, and controllers with XRef

Animate a dancing cartoon moose

Isolate mapping surfaces with the Quick Planar map button

Add realistic motion to your model's hairstyle

What's on the DVD?
You'll find before-and-after example files for every tutorial in the book. The DVD also includes:
* Models and textures to customize for your own designs
* Rendered AVI files of animations used in the tutorials
* All the Max files for every tutorial
* Adobe tryout versions of After Effects(r), Photoshop(r) CS2, Illustrator(r) CS2, and Premiere Pro

System Requirements: See the DVD appendix for details and complete system requirements.
  

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Review: 3ds Max 2010 Bible [With DVD ROM]

User Review  - Annlanding - Goodreads

I don't study from this book. Just keep it for reference. Read full review

Review: 3ds Max 2010 Bible [With DVD ROM]

User Review  - Joey Andres - Goodreads

good childhood fun I had with this book Read full review

Contents

Part I Getting Started with 3ds Max
1
Part II Working with Objects
131
Part III Modeling Basics
251
Part IV Materials Cameras and Lighting Basics
373
Part V Animation and Rendering Basics
509
Part VI Advanced Modeling
593
Part VII Advanced Materials
745
Part VIII Advanced Animation Techniques
797
Part IX Dynamic Animation
885
Part X Working with Characters
971
Part XI Advanced Lighting and Rendering
1045
Part XII MAXScript and PlugIns
1167
Index
1223
Copyright

Common terms and phrases

About the author (2008)

Kelly L. Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including eight previous editions of this book, 3ds Max Bible. Other major accomplishments include Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and three editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He teaches at the local university and is a frequent speaker at various conferences.

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