Level Up: Digital Games Research Conference, 4-6 November 2003, Utrecht UniversityMarinka Copier, Digital Games Research Association, Joost Raessens |
Contents
Digra Welcome 6 Frans Mäyrä President Digital Games Research | 6 |
TABLE OF CONTENTS | 7 |
Power gamers just want to have 300 T L Taylor | 24 |
Copyright | |
28 other sections not shown
Common terms and phrases
AA:O action activity actors analysis Anarchy Online aspects avatars Baldur's Gate behavior boundaries Caillois characters clan communication components computer games concept console construction context create describe design patterns digital games dimensions ence entertainment EverQuest example exploration female fiction functions game culture game design game development game environment game mechanics game research game space game studies game world game's gameplay GAMES AND SIMULATIONS gender genre goals interaction interface interviews issues LARP ludologists ludology machinima magic circle means ment MMORPG mobile games multiplayer gaming narrative narratology NVC elements online players outcome participants physical player-character playing digital games PlayStation position possible power gamers present Press repens role rules semiosis social experience specific story strategy street players structure Super Monkey Ball talk Tetris theme theory tion Uncle Roy users video games videogame art videogames