Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot

Front Cover
Basic Books, 2006 - Business & Economics - 321 pages
20 Reviews
Play Money explores a remarkable new phenomenon that's just beginning to enter public consciousness: MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world.The desire for virtual goods--magic swords, enchanted breastplates, and special, hard-to-get elixirs--has spawned a cottage industry of "virtual loot farmers": People who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month.Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now--with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred--look more and more like the future.

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Review: Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot

User Review  - Daniel - Goodreads

This book might have passed its best before since the online game scene has developed in recent years, but as it is well written, it is still an interesting read, inducing thoughts about technological virtuality, technological optimism and what not... Read full review

Review: Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot

User Review  - Andrea - Goodreads

As an avid sci-fi fan I am fascinated by the concept of virtual reality - and have watched the latter evolve from the possibilities of Snow Crash etc to the current reality of MMOs and other varieties ... Read full review

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Interview with Julian Dibbell, author of Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot. We discuss why he moved to South Bend ...
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Play Money, by Julian Dibbell | knowprose.com
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot posed an interesting read in many regards, covering a subculture of economics, ...
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Julian Dibbell - Wikipedia, the free encyclopedia
Owl Books, 1999. ISBN 0805036261; Dibbell, Julian. Play Money: or, How I Quit My Day Job and Made Millions Trading Virtual Loot. Basic Books, 2006. ...
en.wikipedia.org/ wiki/ Julian_Dibbell

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Marketplace: Money Matters: Play Money
Julian Dibbell's book is called Play Money, or How I Quit My Day Job and Made Millions Trading Virtual Loot. Julian, thanks for coming by. ...
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Gamer Makes A Killing With 'Play Money' | Game News Story ...
He embarked on a yearlong venture he has now chronicled in the book "Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot. ...
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About the author (2006)

Over the course of a decade of writing and publishing, Julian Dibbell has established himself as one of the most thoughtful observers of digital culture. His previous book, My Tiny Life, was published to great reviews. DibbellÕs essays and articles have appeared in Details, Spin, HarperÕs, the New York Times, Rolling Stone, Le Monde, the Village Voice, and TIME. Currently a contributing editor for Wired magazine, Dibbell lives in South Bend, Indiana.

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