Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration (Google eBook)

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John Wiley & Sons, Dec 30, 2009 - Business & Economics - 300 pages
3 Reviews
This book offers an ideal resource for those responsible for teaching the next generation of learning on the Internet. It describes how learning needs to be adapted to 3D environments and includes the tools learning and development professionals will need in order to advance 3D learning within their organizations. The author also describes how the merger of learning and work will shape future 3D environments. As 3D worlds allow workers to create and collaborate, soon those virtual creations can have serious impact on physical production of goods.
  

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LibraryThing Review

User Review  - jasonli - LibraryThing

"3D Learning" is a multi-faceted resource for creating learning environments in a three-dimensional virtual world (in the vein of Second Life). In it, Kapp and O'Driscoll make a case for why you might ... Read full review

Review: Learning in 3D: How 3D internet technology will revolutionize learning, business, and society

User Review  - Amir Elion - Goodreads

Participated in an online reading group, exploring the notions of this book on 3D learning and its impact on the future of learning in organizations. The book does raise some important issues that ... Read full review

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Contents

Here Comes the Immersive Internet
3
Learning to Change
23
Escaping Flatland
41
Architecting Learning Experiences
69
Designing by Archetype
89
Learning from Experience
119
Overcoming Being Addled by ADDIE
203
Steps to Successful Enterprise Adoption
239
Rules from Revolutionaries
273
Back to the Future
311
Defining Learning in a 3D Virtual Space
343
Defining Virtual Worlds
346
Notes
363
About the Authors
381
Copyright

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About the author (2009)

Karl M. Kapp, Ed.D., is a professor of instructional technology in Bloomsburg University's Instructional Technology Department and is the assistant director of the Institute for Interactive Technologies. He is a frequent speaker, consultant, scholar, and expert on the convergence of learning, technology, and business operations. He has published hundreds of articles, whitepapers, and industry reports on the topics of organizational learning, instructional technologies, and virtual worlds. He has written several books, including Winning e-Learning Proposals and Gadgets, Games, and Gizmos for Learning and is regularly interviewed by magazine, television, and radio outlets.

Tony O'Driscoll, Ed.D.,is a professor of the practice at Duke University's Fuqua School of Business where he also serves as executive director of Fuqua's Center for IT and Media; a research center dedicated to understanding the strategic, structural, and business model issues emerging from these vibrant and volatile industry sectors. His research has been published in leading academic journals such as Management Information Sciences Quarterly, the Journal of Management Information Systems, and the Journal of Product Innovation Management. He has also written for respected professional journals such as Harvard Business Review, Strategy and Business, Supply Chain Management Review and Chief Learning Officer magazine.

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