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What Video Games Have to Teach Us About Learning and Literacy

Front Cover
45 Reviews
Palgrave Macmillan Limited, 2003 - Education - 225 pages
Addressing readers at the start of his compelling new book, James Paul Gee writes, 'I want to talk about video games-yes, even violent video games-and say some positive things about them.' With this simple but explosive salvo, one of America's most well-respected pro-fessors of education looks seriously at the unexpected good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure, or even blast away an enemy with a high-powered rifle. Talking about his own experience learning and using games as diverse as Tomb Raider and Arcanum, Gee looks at major specific cognitive activities including: -How individuals develop a sense of identity -How one grasps meaning -How one evaluates and follows a command -How one picks a role model -How one perceives the world. This is a groundbreaking book that illuminates and de-velops a new elect-ronic method of education and shows the positive upside it has for learning.

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Review: What Video Games Have to Teach Us about Learning and Literacy

User Review  - Allen Christianson - Goodreads

Unfortunately, while I find many of the author's ideas interesting, and I even agree with him on many points, his convoluted writing pattern and gross misunderstanding of how video game design works ... Read full review

Review: What Video Games Have to Teach Us about Learning and Literacy

User Review  - Susanna Nocchi - Goodreads

The book is a good read, as good as I expected. I have an interest in game based learning and this is one of the classics. Read full review

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TY - BOOK ID - citeulike:418897 TI - What Video Games Have to Teach Us About Learning and Literacy PB - {Palgrave Macmillan} SN - 1403961697 N2 - {<div><b>A ...
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Palgrave publishes a wide range of books in the humanities and social sciences and presently has over 10000 active titles. In subjects ranging from ...
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What Video Games Have to Teach Us About Learning and Literacy ...
A summary of opinions on James Paul Gee's What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition: ...
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Sloan-C - Resources - Book Reviews
Book: What Video Games Have to Teach Us about Learning and Literacy Author: James Paul Gee Format: Cloth Publication Date: 2003 ISBN: 1-88294039-6169-7 ...
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The Media-Savvy Learning Project
Author of What Video Games Have to Teach Us About Learning and Literacy. Dr. Roland Deiser. Founder and Chairman of the European Corporate Learning Forum ...
www.questg.com/ prospectus.pdf

What Video Games Have to Teach Us About Learning and Literacy ...
What Video Games Have to Teach Us About Learning and Literacy from mcgill Journal of Education in Reference provided free by Find Articles.
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What video games have to teach us about learning and literacy
What video games have to teach us about learning and literacy. By James Paul Gee. mindgames FLC. March 2, 2005. http://mindgames.msu.edu. Some key ideas ...
mindgames.msu.edu/ FLC-mar2/ gee.ppt

What Video Games Have to Tell Us About Learning and Literacy: A ...
In What Video Games Have to Teach Us About Learning and Literacy (2004), James Paul Gee has written what is perhaps one of the most important books to be ...
www.xplanazine.com/ 2004/ 10/ what-video-games-have-to-tell-us-about-learning-and-literacy-a-brief-look

Blackwell Synergy - Literacy, Volume 38 Issue 2 Page 113-114, July ...
What Video Games Have to Teach us about Learning and Literacy. James Paul Gee (2003) Basingstoke: Palgrave Macmillan ISBN 1-4039-6169-7 Hbk: $26.95; ...
www.blackwell-synergy.com/ doi/ abs/ 10.1111/ j.0034-0472.2004.03802008_1.x

About the author (2003)

James Paul Gee is one of the most well-known professors of education in the United States. He teaches at the University of Wisconsin, Madison and is the author of several books.

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