Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing (Google eBook)

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Richard Colby, Matthew S. S. Johnson, Rebekah Shultz Colby
Palgrave Macmillan, Mar 20, 2013 - Education - 260 pages
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Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learning—specifically reading, writing, and critical thinking—in myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.


  

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Contents

List of Figures and Tables
Acknowledgments
Play
Chapter1TheGameof Pedagogy Facebook and the Ends of Writing
Who Are You Here? The Avatar and the Other
On Second Thought
Gamingin
Three Interstices
WorldofWarcraft
Afterword
Chapter
Notes on Contributors
Copyright

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About the author (2013)


Richard Colby is a Lecturer in Writing at the University of Denver, USA. He teaches courses on the rhetoric of games and disciplinary research using gaming spaces and has contributed to various journals, including Computers and Composition.

Matthew S. S. Johnson is Associate Professor, Director of Expository Writing, and rhetoric-composition specialist at Southern Illinois University Edwardsville, USA. He has published articles in Dichtung Digital, Writing and the Digital Generation, From Hip-Hop to Hyperlinks, and TechKnowledgies.

Rebekah Shultz Colby is a Lecturer in Writing at the University of Denver, USA, where she teaches courses that use games to teach rhetoric and disciplinary writing. Her work has appeared in Computers and Composition and Computers and Composition Online.

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