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action acts advance Ancient Rome Anglo-Saxon animals areas arms army artillery attack Austro-Hungary average battalion battle become Belgium believe Boris Sidis Bouchain brain bullets cause cavalry cent character chief China civilization collective soul combat commander comrades confidence conscious contagion courage danger discipline DuPicq effect emotions enemy epidemics example excitement exist eyes fact factors fakir fear feeling fight firing line force getically give guns Gustave LeBon hallucination human hypnotic idea impression increase individual infantry influence inhabitants instinct intelligence killed leader LeBon less loss Louque man's ment moral Napoleon nation necessary nervous never numbers officers panic peace phenomena physical population possess prestige primitive produce psychological crowd Psychology of crowds Psychology of Suggestion race rear reason religious result rifle Russian sentiments shrapnel sights skulkers soldier Soloviev strong struggle supply tactics things tincture of iodine tion trembling troops victory words