Programming Game AI by Example

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Jones & Bartlett Learning, 2005 - Computers - 495 pages
5 Reviews
Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
  

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Easily one of the best books about AI programming I have ever read! Everyone who wants to take a stab at writing good game AI should read it. It covers pretty much anything one needs to know.
I have
seen that some people criticize it for not include artificial neural networks, but he wrote an earlier books that covers that, and this one is more focused towards game AI. And it does it very well! 

Review: Programming Game AI by Example

User Review  - Andrew Varnerin - Goodreads

Great theory and descriptions, a bit too tied to the programming language for my liking - many patterns that exist and are used in C++ simply aren't relevant or needed in other languages. Luckily very little of the design is based around the implementation language. Read full review

Contents

StateDriven Agent Design
43
How to Create Autonomously Moving Game Agents
85
Sports Simulation Simple Soccer
133
The Secret Life of Graphs
193
To Script or Not to Script That Is the Question
249
An Overview
295
Practical Path Planning
333
GoalDriven Agent Behavior
379
Fuzzy Logic
415
Last Words
457
Setting Up Your Development Environment
475
Copyright

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