The PC Graphics Handbook (Google eBook)

Front Cover
CRC Press, Feb 26, 2003 - Computers - 1048 pages
1 Review
The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software.

Discussions address:

  • 2D and 3D graphics programming for Windows and DOS
  • Device-independent graphics
  • Mathematics for computer graphics
  • Graphics algorithms and procedural operations
  • PC video systems architecture, including its history and development
  • High-end graphics systems and coprocessors
  • Artificial life
  • Virtual reality
  • Animation techniques for simulations and video games
  • VGA, SuperVGA, and VESA
  • Device drivers
  • Graphics and animation primitives

    The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.
  •   

    What people are saying - Write a review

    User Review - Flag as inappropriate

    good

    Contents

    Preface
    xxxvi
    1 PC Graphics Overview
    3
    2 Polygonal Modeling
    25
    3 Image Transformations
    35
    4 Programming Matrix Transformations
    57
    5 Projections and Rendering
    81
    6 Lighting and Shading
    97
    7 VGA Fundamentals
    113
    20 Pixels Lines and Curves
    581
    21 Drawing Figures Regions and Paths
    619
    22 Windows Bitmapped Graphics
    671
    23 Introducing DirectX
    705
    24 DirectX and COM
    717
    25 Introducing DirectDraw
    741
    26 Setting Up DirectDraw
    759
    27 DirectDraw Exclusive Mode
    783

    8 VGA Device Drivers
    145
    9 VGA Core Primitives
    171
    10 VGA Geometrical Primitives
    191
    11 XGA and 8514A Adapter Interface
    221
    12 XGA Hardware Programming
    275
    13 SuperVGA Programming
    337
    14 DOS Animation
    363
    15 DOS Bitmapped Graphics
    397
    16 Graphics Programming in Windows
    447
    17 Text Graphics
    481
    18 Keyboard and Mouse Programming
    509
    19 Child Windows and Controls
    533
    28 Access to Video Memory
    795
    29 Blitting
    825
    30 DirectDraw Bitmap Rendering
    855
    31 DirectDraw Animation
    877
    32 Direct3D Fundamentals
    909
    33 Direct3D Programming
    939
    Appendix A
    969
    Appendix B
    981
    Bibliography
    987
    Index
    993
    Copyright

    Common terms and phrases

    Popular passages

    Page 41 - B are said to be conformable for multiplication and the product matrix has the same number of rows as A and the same number of columns as B.

    Bibliographic information