Readings in Human-Computer Interaction: Toward the Year 2000

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Morgan Kaufmann, 1995 - Computers - 950 pages
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The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature.



Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new.



An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design.



* Human computer interaction--historical, intellectual, and social
* Developing interactive systems, including design, evaluation methods, and development tools
* The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language
* Theories of information processing and issues of human-computer fit and adaptation
  

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Contents

The Psychopathology of Everyday Things
5
Case A Iterative Design of an Information Kiosk
23
A Historical and Intellectual Perspective
35
Case B The Emergence of Graphical User Interfaces
49
The Process of Developing Interactive Systems
71
Tools and Techniques for Creative Design
128
Doing Research in the Behavioral and Social Sciences
157
Considering Work Contexts in Design
187
Speech Language and Audition
525
Psychology and Human Factors
571
The Growth of Cognitive Modeling in HumanComputer
603
A GOMS Analysis of a Graphic MachinePaced Highly Interactive Task
626
The Contributions of Applied Cognitive Psychology to
640
A Position Paper on the Role of Cognitive Psychology
659
Designing to Fit Human Capabilities
667
Human Error and the Design of Computer Systems
681

Software Development Contexts
273
Development Tools
313
Interacting with Computers
399
Vision Graphic Design and Visual Display
411
Touch Gesture and Marking
469
Stylus User Interfaces for Manipulating Text
500
An Electronic Whiteboard for Informal Workgroup Meetings
509
A Taxonomy of SeeThrough Tools
517
Research Frontiers in HumanComputer Interaction
739
Eight Challenges for Developers
762
From Customizable Systems to Intelligent Agents
783
Hypertext and Multimedia
833
A Multimedia Communication System
867
Cyberspace
897
Index
941
Copyright

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About the author (1995)

PhD, Full Professor, Department of Computer Science, University of Calgary

Sheelagh Carpendale is a Professor at the University of Calgary where she holds a Canada Research Chair in Information Visualization and an NSERC/AITF/SMART Industrial Research Chair in Interactive Technologies. She is the recipient of several major awards, including the NSERC University Faculty Award (UFA) and the British Academy of Film and Television Arts Award (BAFTA) for Off-line Learning. She directs the Innovations in Visualization (InnoVis) research group and the Computational Media Design interdisciplinary graduate group. Her research on information visualization, large interactive displays, and media art draws on her dual background in Computer Science (Ph.D. Simon Fraser University) and Visual Arts (Sheridan College and Emily Carr University of Art and Design).

Nicolai Marquardt is a PhD candidate at the University of Calgary working with Dr. Saul Greenberg. He graduated in Media Systems from the Bauhaus University in Weimar, and joined Microsoft Research in Cambridge and Redmond as an intern during his graduate studies. He uses sketches extensively when designing novel interactive systems.

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