The Animation Bible: A Guide to Everything--from Flipbooks to Flash

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Laurence King, 2008 - Animation (Cinematography) - 340 pages
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Over the last ten years, there has been a surge in the use of animation in various contexts, including animated entertainment, special effects for liveaction media and a host of other fields, such as medical research. As animation expands beyond the confines of light entertainment, so also the growing number of animators and animation students must respond with not only the latest techniques in computer animation, but also with the vast wealth of non-digital techniques that continue to be used. The Animation Bible covers every conceivable animation process and technique, explaining and exploring their use through case studies of eminent and cutting-edge animators of the past and present. Illustrated with 650 colour images, the book also includes a series of applications exercises where the student can put into practice the techniques they have just been reading about. In addition the student is taken through all the stages of making an animated film, from pre-production concepts and scripts to the debut screening and distribution of the finished animation.

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Contents

Production
8
Storytelling Strategies 36 Twisted Wire and Clay Figure
111
56 and Animated Effects
122
Copyright

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About the author (2008)

Maureen Furniss is a member of the Animation Faculty at CalArts in Los Angeles, where she teaches character animation and experimental animation. She is the founding editor of "Animation Journal" and author of "Art in Motion: Animation Aesthetics" (1998) and "Chuck Jones: Conversations" (2005). She is a founding member of the Society for Animation Studies and Women in Animation. She lives in Santa Clarita, California.

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