The Animation Bible: A Guide to Everything--from Flipbooks to Flash
Over the last ten years, there has been a surge in the use of animation in various contexts, including animated entertainment, special effects for liveaction media and a host of other fields, such as medical research. As animation expands beyond the confines of light entertainment, so also the growing number of animators and animation students must respond with not only the latest techniques in computer animation, but also with the vast wealth of non-digital techniques that continue to be used. The Animation Bible covers every conceivable animation process and technique, explaining and exploring their use through case studies of eminent and cutting-edge animators of the past and present. Illustrated with 650 colour images, the book also includes a series of applications exercises where the student can put into practice the techniques they have just been reading about. In addition the student is taken through all the stages of making an animated film, from pre-production concepts and scripts to the debut screening and distribution of the finished animation.
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Storytelling Strategies 36 Twisted Wire and Clay Figure
56 and Animated Effects
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Aardman Animations action actors Adobe Flash allowed animation production armature artists artwork background brickfilm camera cel animation centimeters characters charcoal clay color completed contexts Corpse Bride Courtesy create creative cutout cutout animation Damonte developed dialogue digital media digital technology direct film Disney drawing Dudok de Wit editing effects elements Email employed example explore feature figures film stock filmmaker Flash flipbook footage found footage frame by frame imagery images ink and paint layers light lines lip sync live-action look materials McLaren motion picture move movement Neubauer Norman McLaren objects Online pencil phenakistoscope photocopied photographic piece pixilation placed production process projector puppet recording relatively result rotoscoping scene Scratch Film scratching screen sequence sheet shot sound soundtrack space speed stop-motion animation story storyboard studio surface techniques television texture thaumatrope typically various Vaucher viewers visual watercolor