Patterns in Java: a catalog of reusable design patterns illustrated with UML
"This is the best book on patterns since the Gang of Four's Design Patterns. The book manages to be a resource for three of the most important trends in professional programming: Patterns, Java, and UML." -Larry O'Brien, Founding Editor, Software Development Magazine Since the release of Design Patterns in 1994, patterns have become one of the most important new technologies contributing to software design and development. In this volume Mark Grand presents 41 design patterns that help you create more elegant and reusable designs. He revisits the 23 "Gang of Four" design patterns from the perspective of a Java programmer and introduces many new patterns specifically for Java. Each pattern comes with the complete Java source code and is diagrammed using UML. Patterns in Java, Volume 1 gives you: 11 Behavioral Patterns, 9 Structural Patterns, 7 Concurrency Patterns, 6 Creational Patterns, 5 Fundamental Design Patterns, and 3 Partitioning Patterns Real-world case studies that illustrate when and how to use the patterns Introduction to UML with examples that demonstrate how to express patterns using UML The CD-ROM contains: Java source code for the 41 design patterns Trial versions of Together/J Whiteboard Edition from Object International (www.togetherj.com); Rational Rose 98 from Rational Software (www.rational.com); System Architect from Popkin Software (www.popkin.com); and OptimizeIt from Intuitive Systems, Inc.
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Overview of UML
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abstract class Abstract Factory Abstract Factory pattern allows BanquetMediator boolean Builder pattern Cache Management character class diagram class implements classes that implement client classes Client object CODE EXAMPLE collaboration diagram combination command constructor contains CONTEXT Suppose create database defines delegate dialog DirtyState DocChar objects document DocumentElement employee encapsulate enter method event facade Facade pattern factory class Factory Method pattern factory object Flyweight pattern font GameModel Hashtable instance variables instantiate iterator little language logic Mediator pattern method calls method returns MilestoneMemento multiple notify method null number of objects object that implements operation param parse tree parser passed Prototype pattern Proxy pattern public class public void queue ReadWriteLock RELATED PATTERNS Reusable role Scheduler sensor serialization Service class shown in Figure shows a class simpleCombination static Strategy pattern String superclass synchronized timekeeping terminal token Visitor pattern wait widget word write lock