Computer Graphics introduces the basic concepts and techniques of modern interactive computer graphics, assisting readers in writing practical application programs. Designed for a one- or two-semester course, this new text begins by presenting simple routines that produce pictures. It then proceeds, in a step-by-step fashion, to develop the methods for creating more complex drawings. In addition, this book incorporates many Pascal code fragments that may be used to create more powerful programs.
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Introduction to Computer Graphics
Graphics Devices and Their Control
Getting Started Making Pictures
49 other sections not shown
affine transformations algorithm angle application array B-spline begin Bernstein polynomials Bezier curve BitBLT Chapter circle clipping Code Fragment color components control points convex convex combination convex hull coordinate system cross product cursor defined described direction display dot product draw drawn Drill Exercise edge ellipse endpoints Equation example face list fractal frame buffer function geometric given graph graphics half-space Hilbert curve homogeneous coordinates inside instance integer intersection knot vector light line segment linear LineNDC Locate mapping matrix menu item normal vector object parametric form picture pixel plane poly polygon polygonal mesh polyline polypoint position primitives procedure projection raster ray tracing rectangle region rotation routine scan line sequence shading shape shown in Figure shows simple specified square stored straight line superellipse surface tion triangle values vertices viewplane wireframe world coordinates