Magic of Faerun

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Wizards of the Coast, 2001 - Games - 192 pages
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Discover the Power and Master the Art

Magic pervades Faerun. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or the player of a spellcaster in the Forgotten Realms setting needs to know.

* More than 200 new spells
* Almost 200 new magic items
* 11 new prestige classes

To use this accessroy, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.

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Contents

Introduction
4
Magic Variants
12
Practitioners of Magic
20

4 other sections not shown

Common terms and phrases

About the author (2001)

Reynolds is a Greyhawk and Alternity game designer. He grew up in California and has been playing AD&D since he was ten years old. He joined TSR in 1995 as webmaster and switched to full-time game design in 1998.

Bibliographic information