Encyclopedia of Human Computer Interaction

Front Cover
Ghaoui, Claude
Idea Group Inc (IGI), Dec 31, 2005 - Computers - 780 pages

Human Computer Interaction (HCI) attracts innovation and creativity because of its multi-disciplinary nature, in computing and IT research and development. For the last 25 years, it inspired new solutions, specially, for the benefit of the user as a human being, making the user the focal point which technology should serve rather than the other way round.

The Encyclopedia of Human Computer Interaction is the most thorough and definitive source providing coverage of everything related to the field of human computer interaction (HCI). This encyclopedia covers a wide range of HCI related topics such as concepts, design, usability, evaluation, innovations, and applications of HCI in organizations around the globe. Over 120 contributors and advisors from around the world have conferred their expertise to this publication, and with over 830 key terms and definitions as well as more than 2,600 references, this encyclopedia is the single source of authoritative and contemporary research in field of human computer interaction.The Encyclopedia of Human Computer Interaction also includes coverage of real life experiences and cases of HCI and the lessons learned helping readers to learn extensively about this important field of study.

 

Contents

Knowledge Management as an ELearning Tool
381
Knowledgeable Navigation in Virtual Environments
389
The Language of Cyberspace
396
Mobile Clinical Learning Tools Using Networked Personal Digital Assistants PDSa
404
Moral Mediators in HCI
408
Motivation in ComponentBased Software Development
414
Obstacles for the Integration of HCI Practices into Software Engineering Development Processes
422
On Not Designing Tools
429

Automatic Evaluation of Interfaces on the Internet
53
Automatic Facial Expression Analysis
60
A Case Study on the Development of Broadband Technology in Canada
68
Cognitive Graphical Walkthrough Interface Evaluation
73
Cognitively Informed Multimedia Interface Design
79
Communication + Dynamic Interface Better User Experience
85
Computer Access for MotorImpaired Users
92
ComputerBased Concept Mapping
100
ComputerSupported Collaborative Learning
105
Conceptual Models and Usability
112
A Cooperative Framework for Information Browsing in Mobile Environment
120
CSCW Experience for Distributed System Engineering
128
Cultural Diversity and Aspects of Human Macine Systems in Mainland China
136
The Cultures of Cyberspace
143
Design Frameworks
150
Design Rationale for Increasing Profitability of Interactive Systems Development
154
The Development of the Personal Digital Assistant PDA Interface
160
Development Methodologies and Users
165
A Dynamic Personal Portfolio Using Web Technologies
170
Education the Internet and the World Wide Web
174
The Effect of Usability Guidelines on Web Site User Emotions
179
Elastic Interfaces for Visual Data Browsing
187
Engagability
196
Ethics and HCI
199
Expectations and Their Forgotten Role in HCI
205
Eye Tracking in HCI and Usability Research
211
From User Inquiries to Specification
220
Fuzzy Logic Usage in Emotion Communication of Human Machine Interaction
227
GIS Applications to City Planning Engineering
234
A GISBased Interactive Database System for Planning Purposes
242
Globalization Culture and Usability
253
Grounding CSCW in Social Psychology
257
HCI in South Africa
260
Hedonic Emotional and Experiential Perspectives on Product Quality
266
Human Factors in the Development of Trend Detection and Tracking Techniques
273
HumanCentered Conceptualization and Natural Language
280
HumanComputer Interaction and Security
287
Iconic Interface for Assistive Communication
295
The Importance of Similarity in Empathic Interaction
303
Improving Dynamic Decision Making through HCI Principles
311
Including Users with Motor Impairments in Design
317
The Influence of Expressive Images for Computer Interaction
324
Information Rich Systems and Users Goals and Information Needs
338
Information Space
344
Intelligent MultiAgent Cooperative Learning System
348
Interactive Speech Skimming via TimeStretched Audio Replay
355
International Standards for HCI
362
InternetMediated Communication at the Cultural Interface
373
Online Learning
435
An Overview of an Evaluation Framework for ELearning
441
An Overview of Multimodal Interaction Techniques and Applications
451
PDA Usability for Telemedicine Support
457
PenBased Digital Screen Interaction
463
The Prospects for Identity and Community in Cyberspace
471
Question Answering from Procedural Semantics to Model Discovery
479
Recommender Systems in ECommerce
486
Replicating Human Interaction to Support ELearning
494
A Semantic Learning Objects Authoring Tool
504
Sense of Presence
511
Site Maps for Hypertext
518
Social Factors and Interface Design Guidelines
523
SocialTechnical Systems
533
SocioCognitive Engineering
542
Software Engineering and HCI
548
Spam
553
Spam as a Symptom of Electronic Communication Technologies that Ignore Social Requirements
559
Supporting Culture in ComputerSupported Cooperative Work
567
Supporting Navigation and Learning in Educational Hypermedia
574
Task Analysis at the Heart of HumanComputer Interaction
579
Task OntologyBased HumanComputer Interaction
588
The Think Aloud Method and User Interface Design
597
Tool Support for Interactive Prototyping of SafetyCritical Interactive Applications
603
Toward an HCI Theory of Cultural Cognition
609
Tracking Attention through Browser Mouse Tracking
615
Traditional vs PullDown Menus
622
Turning the Usability Fraternity into a Thriving Industry
626
Ubiquitous Computing and the Concept of Context
630
Ubiquitous Internet Environments
634
Understanding and Improving Usability Inspection Methods
641
Understanding Cognitive Processes in Educational Hypermedia
648
Usability Barriers
652
Usability Data Quality
661
The Use and Evolution of Affordance in HCI
668
Use of the Secondary Task Technique for Tracking User Attention
673
Using Mobile Communication Technology in Student Mentoring
680
Various Views on Digital Interactivity
686
Visual and Physical Interfaces for Computer and Video Games
692
WAP Applications in Ubiquitous Scenarios of Work
699
Wearable and Mobile Devices
706
Web Credibility
713
WebBased Human Machine Interaction in Manufacturing
722
WebBased Instructional Systems
729
Index
739
Index of Key Terms
753
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About the author (2005)

Claude Ghaoui Ph. D., is a senior lecturer in computer systems (since 1995) at the School of Computing and Mathematical Sciences, Liverpool JMU, UK. Her research interests and expertise are mainly in human computer interaction, multimedia/Internet technology and their applications in education. She is a UK correspondent for EUROMICRO (since 1998) and served on programme committees for several international HCI/multimedia conferences. Since 2000, she has been an advisor for eUniservity (UK-based), which promotes and provides online learning. She is the editor of two books, ?E-Educational Applications: Human Factors and Innovative Approaches?, 2004 published by IRM Press, and ?Usability Evaluation of Online Learning Programs?, 2003 published by Information Science Publishing. She is also the editor-in-chief of the International Journal of Interactive Technology and Smart Education. [Editor]

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