Aprovecha el tiempo y juega: Algunas claves para entender los videojuegos

Front Cover
Editorial UOC, 2009 - Crafts & Hobbies - 262 pages
3 Reviews
Este libro quiere ser una aportación al conocimiento sobre los videojuegos desde una perspectiva social y cultural. En él, se parte de la premisa de que todavía se necesita explicar lo básico, asumir que los videojuegos están rodeados de mitos y mixtificaciones, y que aún se puede (y se debe) ser militante en la búsqueda criterios de análisis ponderados que sustenten un discurso sereno y razonado. Aunque en estas páginas se debate ampliamente sobre temas industriales, estéticos y formales, el espíritu que guía la presente compilación es ahondar en la idea de que los videojuegos mejoran la calidad de nuestras relaciones sociales al permitir espacios de distensión y placer al devenir, además de instrumentos de satisfacción de la necesidad de placer lúdico, laboratorios de experimentación emocional y social. Este libro está dirigido, por tanto, a educadores que quieran ampliar sus conocimientos sobre el tema y a personas interesadas en el fenómeno de los videojuegos desde esta perspectiva social.
  

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Contents

Algunas claves para entender los videojuegos
7
La ambigüedad del juego
37
Por qué estudiar los videojuegos?
61
Comprender los juegos digitales
107
La experiencia de juego en contexto Sobre los contextos sociocultures del juego digital
129
Sobre la productividad y los fans de los juegos
145
Los videojuegos como herramientas de aprendizaje
185
Educar al luchador Machacar botones ver ser
211
Hacer trampa puede ser bueno para ti Juegos educativos y múltiples estilos de juego
243
Nota sobre los autores
257
Copyright

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Page 128 - Every subordinate group creates, out of its ordeal, a 'hidden transcript' that represents a critique of power spoken behind the back of the dominant. The powerful, for their part, also develop a hidden transcript representing the practices and claims of their rule that cannot be openly avowed.
Page 128 - Thus, slaves and serfs ordinarily dare not contest the terms of their subordination openly. Behind the scenes, though, they are likely to create and defend a social space in which offstage dissent to the official transcript of power relations may be voiced.

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JSTOR: The Ambiguity of Play
The Ambiguity of Play he politely suggests his own arguments and gently supports them but rarely asserts or insists. In his construc- tion of definitions he ...
links.jstor.org/ sici?sici=0021-8715(200021)113%3A448%3C213%3ATAOP%3E2.0.CO%3B2-S

it is disappointing to acknowledge how little we really know ...
might establish whether the ambiguity of play resides. within the rhetoric or is in the character of play itself. The book considers seven major play ...
www.blackwell-synergy.com/ doi/ pdf/ 10.1111/ 1469-7610.t01-6-00086

citeulike: The Ambiguity of Play
TY - BOOK ID - citeulike:418914 TI - The Ambiguity of Play PB - {Harvard University Press} SN - 0674005813 KW - game KW - mathgamespatterns KW - theory AU ...
www.citeulike.org/ group/ 616/ article/ 418914

Brian Sutton-Smith - Wikipedia, the free encyclopedia
Dr. Sutton-Smith is the author of some 50 books, the most recent of which is The Ambiguity of Play, and some 350 scholarly articles. ...
en.wikipedia.org/ wiki/ Brian_Sutton-Smith

Pat Kane's presentation to BBC Digital Futures, 2006, on 'The ...
Slide 1: The value of play The ambiguity of play patkane@theplayethic.com ... Brian Sutton-Smith, The Ambiguity of Play (Harvard 1997) For complex mammals, ...
www.slideshare.net/ theplayethic/ pat-kanes-presentation-to-bbc-digital-futures-2006-on-the-ambiguity-of-play/

Game Studies 0101: Study of Games review by Jesper Juul
Sutton-Smith has covered this perspective much better in The Ambiguity of Play (1997) where he describes the idea of playing as children's preparation for ...
www.gamestudies.org/ 0101/ juul-review/

Jay Mechling - Performing Imaginary Rhetoric - American Quarterly 52:2
The Ambiguity of Play. By Brian Sutton-Smith. Cambridge, Mass.: Harvard University Press, 1997. 276 + x pp. Bibliography, index. $39.95 (cloth). ...
muse.jhu.edu/ journals/ american_quarterly/ v052/ 52.2mechling.html

suttonsmithbiorelease
Sutton-Smith’s publications include: The Ambiguity of Play (1997); Children’s Folklore Source Book (1995); Play and Intervention (1994); Toys and Culture ...
www.strongmuseum.org/ about_us/ press/ suttonsmithbiorelease.html

Institute for Play The Patterns of Play
The Ambiguity of Play. Cambrige, MA: Harvard University Press, 1997. Sutton-Smith, Brian. Play and Learning. 1980. Sutton-Smith, Brian. Toys as Culture. ...
www.nifplay.org/ states_play.html

WORK & PLAY
The ambiguity of play. Cambridge, MA: Harvard University. Press. Turner, V. (1974) Social dramas and ritual metaphors. In Dramas, Fields and Metaphors: ...
www.iacmr.org/ Work-and-Play_JOCM.pdf

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