Computers as cognitive tools, Volume 1
Highlighting and illustrating several important and interesting theoretical trends that have emerged in the continuing development of instructional technology, this book's organizational framework is based on the notion of two opposing camps. One evolves out of the intelligent tutoring movement, which employs artificial-intelligence technologies in the service of student modeling and precision diagnosis, and the other emerges from a constructivist/developmental perspective that promotes exploration and social interaction, but tends to reject the methods and goals of the student modelers. While the notion of opposing camps tends to create an artificial rift between groups of researchers, it represents a conceptual distinction that is inherently more interesting and informative than the relatively meaningless divide often drawn between "intelligent" and "unintelligent" instructional systems. An evident trend is that researchers in both "camps" view their computer learning environments as "cognitive tools" that can enhance learning, performance, and understanding. Cognitive tools are objects provided by the instructional environment that allow students to incorporate new auxiliary methods or symbols into their social problem solving which otherwise would be unavailable. A final section of the book represents researchers who are assimilating and accommodating the wisdom and creativity of their neighbors from both camps, perhaps forming the look of technology for the future. When the idea of model tracing in a computer-based environment is combined with appreciation for creative mind-extension cognitive tools and for how a community of learners can facilitate learning, a camp is created where AI technologists and social constructivist learning theorists can feel equally at home.
62 pages matching task in this book
Results 1-3 of 62
What people are saying - Write a review
We haven't found any reviews in the usual places.
actions activities analysis Anderson ANGLE artificial intelligence Bio-world bottom-out hint challenge chapter circuit classroom cognitive apprenticeship cognitive model cognitive tools collaborative learning component computer-based concepts construction context diagnoses diagram domain Educational Educational Psychology effective errors evaluation example execution space expert human tutors expert tutors exploratory behavior factor feedback geometry Glaser goal Hillsdale hypermedia implicit planning individual instruction intelligent tutoring systems interaction interface intrinsic motivation involves knowledge Lajoie Lawrence Erlbaum Associates learner learning environment Lepper Lesgold mathematical measures mental models metacognitive motivational notation number of problems outcome part-statements performance posttest principles problem solving problem space procedural representations resistor role rule-application environment rule-induction environment Sam's schema Sherlock simulation skills Smithtown social solution trees steps strategies structure student modeling subjects task teachers teaching thinking tion troubleshooting variables vector voltage whole-statement word problems