Civilization: Call to Power, Official Strategy Guide
-- Building on the same successful engine of Civilization: Call To Power, players start with a stone-age tribe and build up to a nuclear powered empire with new units and government types.
-- Players can develop their empire over a 6,300 year span.
-- With more control and flexibility, players can negotiate proposals and strategically combine armies to make a stronger defense.
-- The scenario and map editor allows players to build their own situations and lands.
-- There are also more ways to win the game: ocean pioneering -- takes the place of space, control of a large percentage of the world's economy, conquering the world by battles, or having world peace and diplomacy.
-- BradyGames strategy guide includes detailed information on all technologies, government types and units.
-- Learn the quickest path to achieve advancements in every aspect of the game, like government type, religion and technology.
-- Strategies for creating your own scenarios and maps.
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Call To Power
Concerning the Face of Battle
Concerning the Use of Force
16 other sections not shown
Advance Age of Reason Alexander-style Alien Archaeology allows Ancient Arcologies Available Barbarians Bomber Bonus boost BRANCH OF KNOWLEDGE build Call to Power century chance Chapter Chichen Itza civiliza combat Computer Confucius Confucius Academy conqueror construction Corporate Branch Cost Cyber Ninja Defense Democracy Diplomat early economic Ecoterrorist Ecotopia Eden Project EFFECT efficient empire empire-builder endgame enemy Fascism Fighter Forbidden City form of government Gaia Controller Galileo's Game Notes gamers Genetic Global E-Bank going Gold Hagia Sophia HINT Hollywood human Immunity Chip keep Legion London Stock Exchange Mass Production Military Advantages move multiplayer Nanite Nanite Defuser National Shield Nukes OBSOLESCENCE Obsolete opponents Phalanx Philosopher's Stone player Political/Economic Advantages Pollution Production Units Ramayana Ranged Attack rival civilization Samurai Science Ship slave Sphinx Star Ladder Stealth Stonehenge Tank technology tree Televangelist terrain Theocracy Tile Improvements tion Trade Routes Trireme troops turn Undersea Tunnels Unit Type Wormhole