Beginning C++ Through Game Programming

Front Cover
Thomson Course Technology, 2007 - Computers - 361 pages
3 Reviews
Beginning C++ Through Game Programming, Second Edition approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary. You'll begin within the fundamental steps of C++ and game programming. The book presents a small, but complete program for each new concept and a complete game program at the end of each chapter. At the end of the book, you'll create a final game project that combines most of the major topics you've just covered. Skillfully written in an easy-to-understand manner, this is a great place to get started with game programming.

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A good book.

Review: Beginning C++ Through Game Programming

User Review  - Serge Pierro - Goodreads

An interesting approach to learning C++ as a programming language - by means of teaching it pertinent to game programming. This approach teaches both the language itself, along with the means to understand its use in game programming. Read full review

About the author (2007)

Dawson has worked as both a programmer and a computer game designer and producer. Mike earned his bachelor's degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons.

Mike Dawson has been programming on mainframe and midrange computers since 1974. He is the author of four books on AS/400 topics ranging from performance to operations, including "The AS/400 Owner's Manual for V4," He lives in Phoenix, Arizona.

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