Online Communities and Social Computing (Google eBook)

Front Cover
A. Ant Ozok, Panayiotis Zaphiris
Springer Science & Business Media, 2009 - Computer Communication Networks - 740 pages
1 Review
This book constitutes the refereed proceedings of the Third International Conference on Online Communities and Social Computing, OCSC 2009, held in San Diego, CA, USA in July 2008 in the framework of the 13th International Conference on Human-Computer Interaction, HCII 2009 with 10 other thematically similar conferences. The 77 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of online communities and social computing, addressing the following major topics: designing and developing online communities; social behavior of humans and artificial agents in online communities; Web 2.0: emerging challenges; learning, education and culture; online games; and online communities and society.
  

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Contents

A Discussion System for Knowledge Sharing and Collaborative Analysis of Incidents in Nuclear Power Plants
3
Universal Navigation through Social Networking
13
A Research Agenda and Operational Framework
23
WorkflowBased Architecture for Collaborative Video Annotation
33
Catalysing the Development of a Conference Workspace
43
BlueSpot
53
Instant Online Communities as a Means to Foster Conferences
62
Mobile Social Service Design for LargeScale Exhibition
72
Web Interface for Designing and Sharing Sound Space
374
Who Are the Web Composers?
381
Tagging UI Elements
391
Propagation Modeling and Analysis of Incidental Topics in Blogosphere
401
Learning Education and Culture
411
The Coming Revolution in Competence Development Using Serious Games to Improve CrossCultural Skills
413
Learning Computer Science Fundamentals through Virtual Environments
423
A Discussion of Video Capturing to Assist in Distance Learning
432

Accessibility of Registration Mechanisms in Social Networking Sites
82
A Visualization Approach for Group Behaviors Beliefs and Intentions to Support Critical Decisions
91
Measuring Usability via Biometrics
101
Structuring the Social Subsystem Components of the Community Based EMuseum Framework
108
Notice Board as Metaphor for Social Media Service in Chemical Factory
117
A Study on the Interface for Viewing the Information Menu of a Town from Intersections Using a Digital Compass
126
Email Accessibility and Social Networking
134
Social Behaviour of Humans and Artificial Agents in Online Communities
141
Why People Use Social Networking Sites
142
A System for Supporting Multimodal Conversations of Bots and Avatars
153
Preliminary Findings from a Cross Cultural Usability Study on the Internationalization of User Interfaces
162
Quality Metrics for Evaluation
172
A LifeLike Agent Interface System with Second Life Avatars on the OpenSimulator Server
182
Experiences with Three Norwegian Sites
191
The Case of Rooster Teeth Productions
197
Personalized and Deformed Avatars for Realizing AvatarMediated Real PersontoPerson Communication
207
GHost Avatar on a Telework CHAir
216
Distributed Leadership Trust and Online Communities
226
Metacommunication Patterns in Online Communities
236
A User Study of Four CloseKnit Communities
246
Analysis of Information Disclosure on a Social Networking Site
256
Attribution of Identity in Autonomous Action of Remotely Operated Robot
265
Based on User Uninterruptibility Estimation for AvatarMediated Multitasking Online Communication
272
Developing Believable Interactive Cultural Characters for CrossCultural Training
282
Web 20 Emerging Challenges
292
Evolutionary Dynamics of Innovation Networks in Virtual Communities
293
User Reputation Evaluation Using Cooccurrence Feature and Collective Intelligence
305
A Report on Creating a Specialist Professional Social Network Offline and Online to Foster Innovation in the New Media Sector
312
The Innovation Architectures of Facebook
322
Improving Personal Tagging Consistency through Visualization of Tag Relevancy
326
I Heard It on the Grapevine Blogging Facebook YouTube and Student Selforganization
336
Evaluation of User Reputation on YouTube
346
User Innovation Networks and Research Challenges
364
Retrieving Narratives for CrossCultural Understanding
442
Charting the Intersection of Social Media and CoursewareCourse Management Systems
452
Fostering Multicultural Awareness in Children
462
Creating Community through the Use of a Class Wiki
471
Benefits and Challenges of Using Collaborative Development Environments with Social Software in Higher Computer Science Education
479
Virtual Communities Adapted to the EHEA in an Enterprise Distance eLearning Based Environment
488
Evaluating the Social Dimension in Online Learning Communities
498
Heuristics for Implementation of Wiki Technology in Higher Education Learning
507
Mobile Phone Interfaces for Informal Education
515
A Proposed Movie Recommendation Method Using Emotional Word Selection
525
A Case Study on Muslim Online User
535
Leveraging Mobile Devices to Develop Intercultural Competency for Digital Students
545
Online Games
554
The Next Iteration
557
Cheating Behaviors in Online Gaming
567
The Impact of Telepresence on HumanComputer Interaction
574
Whos to Blame?
593
Intercultural Competence Game That Fosters Metacognitive Agility and Reflection
603
Motivating Factors and the Impact on Relationships
613
Uncanny as Usability Obstacle
622
Gamers Implicit Knowledge on the Psychological Influence of GamePlaying
632
Intercultural Socializing via Mobile Games for Backpackers
641
Online Communities and Society
651
A Participatory Approach
652
Building an Intercultural Dialogue between People
663
Are Online Communities Good for the Civic Audit of Public Spaces Services and Officers?
673
Social Features in Online Communities for Healthcare Consumers A Review
682
A Perspective from Healthcare Citizens
690
A Global Perspective
700
Ethnographic User Study and Concept Design for Chinese Migrant Workers Social Networks
710
Results from an Online Survey Study
719
Author Index
728
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