In simple language, and illustrated with plenty of diagrams, the book introduces this exciting, popular game at all its levels. Covering the rules of the game, elementary tactics and overall strategy (including dice probabilities and gambling aspects such as the right use of the doubling cube), sample games are used to show the theory in practice.
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CHAPTER PAGE 1 Introduction
Equipment and rules
10 other sections not shown
11 WHITE adopt advantage Automatic doubling back game backgammon board bear become beginner BLACK INNER TABLE BLACK OUTER TABLE black player BLACK'S DIRECTION 12 build a wall chances chapter chess Chouette colour contestants count a position Diagram dice cup dice game dice rolls DIRECTION 12 11 domino backgammon doubling cube end game expose a blot favour gambling game of pure gammon Ghioul GRASSHOPPER hit a blot hit blot increase the stakes inner board INNER TABLE 12 INNER TABLE WHITE lose middle game number of points odds opponent's inner table OUTER TABLE 12 OUTER TABLE WHITE phase play backgammon player takes possible re-enter Reiner Knizia RIGHT WAY books rolling the dice rules runners running game second player side single piece six points skill factor strategy TABLE WHITE INNER TABLE WHITE'S DIRECTION three points throw tiles tournament unable to play vacant point Voluntary doubling vulnerable WHITE INNER TABLE WHITE OUTER TABLE