Lords of Magic: Prima's Official Strategy Guide
• Strategies and tactics take you from initial conquests to late-stage domination
• The art and sorcery completely de-mystified
• Detailed stats on all units!
• Multiplayer tips to lord over your enemies
About the Author
Joe Grant Bell is the author of the Online Games Guide, Myth: The Fallen Lords, and Command & Conquer: Red Alert — Secrets and Solutions Unauthorized among other Prima Entertainment titles.
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BLUEPRINTS FOR SUCCESS
THE INNER WORKINGS OF URAK
4 other sections not shown
11 Level 192 Spell Type 25 percent resistance ability to cast AIR WARRIOR Allowed Classes Amulet of Indecision Attack Recovery Balkoth Barracks battle Capital cast this spell caster caster's level cavalry caves Chaos magic Chapter character class Combat Target Dam Exp Str Def Hit Rec Def Rec Rec Dex Wis H.R Dispel Magic Earth Exp Str Dex experience points fight grants its wielder H.R Att Def Hit Dam Exp Hit Point Recovery infantry Lords of Magic Mage Allowed Faiths Mage Lord melee troops mercenaries Missile Range missile troops outlying structures party points of damage Qift Qreat Temple Quild Ranged Attack Research Cost Ring of Healing Rocca's Chalice Sight Radius Single Unit SPELL BOOK Spell Type Stealth Str Dex Wis Stronghold summoned creatures target unit Teleport Artifact terrain Thief Allowed Faiths THIEF LORD Thieves turn upgrade Urak Warrior Allowed Faiths Water Wield Position wielder 1 Defense World Map Target