Dungeon Master Guide for the AD&D GameThis companion volume to the Player's Handbook is designed especially for the Dungeon Master. It features information on creating and running fantasy adventures and campaigns using the AD&D game system. Presented in full-color. |
Contents
Player Character Ability | 10 |
Method I Characters | 11 |
Manuals Tomes 185 | 27 |
1 other sections not shown
Common terms and phrases
ability scores acter AD&D game adventure alignment allow Armor Class artifact attack roll bonus campaign world cast causes chance chaotic evil char character class character's charges combat command word create creatures curse D20 Roll detect determine device Dexterity dragon dungeon effect encounter tables evil example experience points feet fighter fire function gain gems giant Hit Dice hit points horse Intelligence invisible light listed mage magic resistance magical items magical weapon method missile modifiers monsters MONSTROUS MANUAL movement rate normal O-level once opponent Optional orcs paladin penalty plane play player characters Player's Handbook points of damage poison possessor potion priest Prime Material Plane proficiency protection race radius random encounter range recharged ring role-playing round rules saving throw scroll spell book spellcaster stone Strength sword target THACO things treasure turn undead wand wearer wielder XP Value