Artificial Intelligence For Computer Games: An Introduction

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Peters, 2004 - Computers - 146 pages
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Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

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Artificial Intelligence (AI) for Computer Games - Home
Companion site for the book Artificial Intelligence for Computer Games: An Introduction. Includes bibliography, errata, chapter guide, and relevant links.
ai4games.sourceforge.net/ home.html

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Craig Reynolds writes "In his recent book Artificial Intelligence for Computer Games: An Introduction , author John Funge takes us on a whirlwind tour of ...
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Creative Intelligence in Computer Games
Creative Intelligence in Computer Games. Pieter Spronck. ⋆. 1 Introduction. The original goal of the computer science research in Artificial Intelligence ...
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jfunge - John Funge
John is the author of numerous technical papers and two books on Game AI, including his new book Artificial Intelligence for Computer Games: An Introduction ...
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Xiaoyuan Tu's home page
Xiaoyuan Tu is a co-founder and lead scientist at ailive Inc. (formerly ikuni Inc.), a Silicon Valley based start-up company focussing on AI effects for ...
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Funge John David: Artificial Intelligence For Computer Games ...
Providing an introduction to the use of artificial intelligence (AI) in computer games, this text focuses on the techniques and strategies used to deliver ...
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