Gmax Bible

Front Cover
Wiley, Mar 28, 2003 - Computers - 888 pages
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"gmax Bible covers every detail that a wannabe game designer could need."
Rob Smith, Editor-in-Chief, PC Game

If gmax can do it, you can do it too . . .

If you delight in mod-building, want to tweak your favorite games for ongoing challenges, or dream of a career in game-making, this book and gmax are your dream team. gmax provides a "lite" version of the tools found in the high-priced 3ds max suite, and this comprehensive guide teaches you how to use all their cool tricks. You’ll soon become adept at building characters, terrain, basic animation, textures, and light sources, and exporting them directly to supported game formats

Inside, you’ll find complete coverage of gma

    LI>Discover the gmax interface and learn how to transform, group, and link objectsLI>Build custom game content with modeling methods including splines, shapes, meshes, patches, and compound objectsLI>Learn to change an object’s look with modifiersLI>Create and animate characters using Bones, Inverse Kinematics, and SkinLI>Use the Material Editor to apply materials and texture maps to objectsLI>Learn the basics of animating with keyframes and achieve complex animations with controllersLI>Explore the gmax game packs and create custom content for Dungeon Siege, Flight Simulator, Quake III Arena, and Trainz
P>Bonus CD-RO
    LI>Freeware copy of gmaxLI>The Ultimate Trainz Collection Demo and Combat Flight Simulator 3 Demo, plus other game demos and game packsLI>Game content created with gmax by other users LI>A collection of 3D modelsLI>All examples and content from the book

From inside the book

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Contents

Attacking gmax
6
Understanding the Limitations of gmax
12
Using the InYourFace Interface
17
Copyright

55 other sections not shown

Common terms and phrases

About the author (2003)

Kelly Murdock has been involved with more computer books than he cares to count—so many that he gets very nostalgic when visiting the computer book section of the bookstore. His book credits include a host of Web, graphics, and multimedia titles, including three editions of 3ds max Bible, Adobe Atmosphere Bible, Master HTML and XHTML Visually, JavaScript Blueprints, and co-authoring two editions of Illustrator Bible. Kelly also co-authored Laura Lemay’s Web Workshop: 3D Graphics and VRML 2 at a time when we all thought VRML was going somewhere.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry from high-level CAD workstations and large-scale visualization projects to creating 3D models for feature films, working as a freelance 3D artist, and even some 3D programming.
Kelly’s been using 3D Studio since version 3 for DOS and has been a serious gamer even longer. His favorite games are first person shooters, and he can stand his own in most deathmatches.