Advanced Dungeons and Dragons: CastlesT S R, Incorporated, 1990 - Games & Activities |
From inside the book
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Page 14
... Purple Dragon pa- trols and Cormyian agents in the Far Hills whenever possible . Sememmon has warned Angus as to the dangers of irritating Cormyr before it is prudent to do so , but this has not deterred the Darkholder . Physical ...
... Purple Dragon pa- trols and Cormyian agents in the Far Hills whenever possible . Sememmon has warned Angus as to the dangers of irritating Cormyr before it is prudent to do so , but this has not deterred the Darkholder . Physical ...
Page 40
... Purple Dragon Swordsmen ( 60 % ) or Dwarven Axemen ( 40 % ) will arrive . These troops appear on the eastern edge of the board AFTER any Darkhold troops enter , but must appear the day they are called for ( they cannot be held in ...
... Purple Dragon Swordsmen ( 60 % ) or Dwarven Axemen ( 40 % ) will arrive . These troops appear on the eastern edge of the board AFTER any Darkhold troops enter , but must appear the day they are called for ( they cannot be held in ...
Page 44
... Purple Dragon Clemen T'unit of 16 fig . Hits 5 Spell use ME / CD & Magic Hems MV 12 [ 24 ] AD6 Range / / Purple Dragon Swordsmen Tunit of 15 fig . AR Hits ML / EÐ MV かの兄か 2 2 Notes AD8 Range Purple Dragon Cavalry Lunit of 10 fig ...
... Purple Dragon Clemen T'unit of 16 fig . Hits 5 Spell use ME / CD & Magic Hems MV 12 [ 24 ] AD6 Range / / Purple Dragon Swordsmen Tunit of 15 fig . AR Hits ML / EÐ MV かの兄か 2 2 Notes AD8 Range Purple Dragon Cavalry Lunit of 10 fig ...
Common terms and phrases
5th Level abilities addition adventurers Affordable allows armor artifact Ashemmi attack attempt Band Bane base battle BATTLESYSTEM Black Network building BUYER castle chance charges combat command construction contains cost Darkhold Description door effects Equipment evil feet Fighter figures fire floor forces Game Game Brief Game Information gate giants Grand Hall ground guards guests Guin Hall Hills Hits hold Human individual invisibility leads Level Living mage magic Manshoon Militia missiles move nature Notes Otto Outriders pass Pereghost poison powerful protection quarters Range ring rules Scenario secret Sememmon serves shield short side siege slaves spell stone storage Storm Watch sword THACO Three tion Tower troops turn undead unit usually Varalla wall weapons week Wizard Zhentarim Zhentil Keep