Spirit of the Century
Evil Hat Productions LLC, 2013 - Adventure games - 416 pages
The deadly Doctor Methuselah seeks to unravel time itself with his solution to the Eternity Equation... Gorilla Khan stalks darkest Africa from conquered Atlantis... Mad scientists, strange sorcerors, and power-hungry dictators all seek to undo the fate of humanity. It's the final century of the second millennium-and you are our last hope! Spirit of the Century is a complete, stand-alone pulp role-playing game based on the award-winning Fate system (Indie RPG Awards include: Best Free Game of 2003, Best Support, and Andy's Choice). Spirit features a heavily revised, revisited, and reimagined vision of Fate. Character creation can be done as quickly as a few minutes, or expand to take up an evening; adventure design is a snap with three methods for creating relevant, flavorful, player-focused stories at a moment's notice. Spirit's mission is to deliver an evening of fun, a "pick-up" game that requires little preparation, but provides hours of entertainment. All you will need to play are some friends, some dice, and this book. 2006 Indie RPG Award for Independent Game of the Year 2007 Silver ENnie Award for Best Rules
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LibraryThing ReviewUser Review - LibraryThing
This is an excellent piece of game design. The system is set up for storytelling rather than simulation, like Feng Shui, but with a level of customization that's closer to Ars Magica; it's calibrated to tell pulp stories set in the years after World War I, but one can easily abscond with the ideas to many other genres. It's using the FATE variant of the FUDGE rules framework. The one thing I wish they had was a quick set of definitions to show how they built it out of the original FUDGE rules in order to make it easier to tweak the system. As designed, it's not really for campaign play, and you need to come up with your own rules for long-term character development.
Review: Spirit of the CenturyUser Review - Goodreads
Didn't read the whole thing - there's a lot here that's reference material for someone actually playing the RPG, and I wasn't interested in that. I just wanted to get an idea for the world of the ...
How to Do Things
Running the Game
Tips and Tricks
A Sample Scenario
Secrets of the Century
Quick Pick Stunt Packages
Gadgets and Gizmos