Gameplay and Design

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Addison-Wesley, 2004 - Computers - 333 pages
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What exactly is the elusive ingredient that makes a game worth playing? To create a great game you need passion, imagination, talent, a good understanding of game-play and design, experience, a dedicated team, good project management and lots of hard work. Every game developed is individual, but there are certain techniques and fundamentals that can be learnt to understand the creative process of game design, and those fundamentals will be discussed throughout this book.   Covering the process of game design, the book builds up a set of techniques used by designers within the industry. It will show and tell, explaining how and why things are done the way they are, and will feature first-hand experiences, examples and case studies from the creators of successful games such as ¿Lara Croft/Tomb Raider¿ and Peter Molyneux¿s ¿Black and White¿. Throughout the book an imaginary game "Jumping Jack" will be discussed, taking the reader through the process of developing a design from the initial idea through to the full-blown specification. Demonstration levels and the design documents will be included on the accompanying CD, and these documents can be used as templates for future designs.   The book is divided into two parts. The first, Design DNA, discusses the components that make up a game design. The second part, Building the Design, describes the process of creating and formatting design documents. Using case studies and examples, the elements that create fun and absorbing game-play will be revealed. The book covers the range of major consoles such as PS2, Nintendo Gamecube, Xbox, Gameboy Advance and the PC, providing an insight into the different considerations a designer must be aware of for different platforms and producing cross-platform games.

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Gameplay and Design - techbookreport
In Gameplay and Design, Kevin Oxland describes the essential elements required to create compelling game design. Published by Addison-Wesley , the book is ...
www.techbookreport.com/ tbr0178.html

Pearson - Gameplay and design
Gameplay and design, Kevin Oxland. ISBN-10: 0321204670 ISBN-13: 9780321204677. Publisher: Addison-Wesley Copyright: 2004 Format: Paper; 368 pp ...
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The Game Development Process
Gameplay and Design, by Kevin Oxland. Addison Wesley, 2004. ISBN: 0-231-20467-0 http://www.aw-bc.com/catalog/academic/product/0,1144,0321204670,00.html ...
www.cs.wpi.edu/ ~imgd1001/ e06/

Pearson Education - Gameplay and design
Gameplay and design, Kevin Oxland. ... May 2004, Paperback, 368 pages ISBN13: 9780321204677 ISBN10: 0321204670 £38.99 Buy Gameplay and design ...
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Marktplaats.nl > Gameplay and design, door K. Oxland - Boeken en ...
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Gameplay and design 原版进口- club.book.csdn.net
作者: Kevin Oxland. ISBN: 0321204670. 书名: Gameplay and design 原版进口. 定价: 0. 出版社: Pearson. 网站简介-广告服务-网站地图-帮助-联系方式-诚聘 ...
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Gameplay and Design
Gameplay and Design. Purchase this Book · Purchase this Book. Source. Medium: Hardcover. Year of Publication: 2004. ISBN:0321204670 ...
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Graphics & Multimedia
29.04, Gameplay and design ~ Kevin Oxland Addison Wesley Kevin Oxland. 42.56, Integrated Approach to Web Performance Testing: A Practitioner's Guide ~ IRM ...
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PC & Video Games
-5%, 34.19, Gameplay and design ~ Kevin Oxland Addison Wesley Kevin Oxland. 35.73, Quake II (Nintendo 64): Official Strategy Guide ~ Steve Honeywell Prima ...
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