Computers, Chess and Long-range Planning |
Contents
A Mathematical Representation of Chess | 11 |
The Technique of Constructing the Map | 26 |
An Experiment | 40 |
Copyright | |
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Common terms and phrases
a-square analysis attack path attacking piece bearing the number best move Botvinnik calculation CALIFORNIA/SANTA CRUZ capture chess game chess master chess player chess positions chess program Claude Shannon coding table complex control or blockade corresponding CRUZ The University decision Decision Trees defined denote enemy pieces evaluation expectation Formula Formula 9 free board function F game of chess game tree given correct play grandmaster half-moves needed horizon method inexact problems intangible value King Knight Ktb8 Ktc3 Kth5 logical algorithm machine language mathematical map mathematicians Moscow moving pieces moving the pieces number of half-moves number of moves number of possibilities place-function play chess play for annihilation possible moves put the square Queen at e5 reader Rook rules scan Shannon solution of inexact solve square b2 tangible value three-half-move University Library UNIVERSITY UNIVERSITY OF CALIFORNIA/SANTA variation W W.
B. weighting function White Game White Queen zero square