Fundamentals of Interactive Computer GraphicsWhat is interactive graphics? Basic interactive graphics programming; Graphics hardware; interaction of a simple graphics package; Interaction devices and techniques; Geometrical transformations; Shading models; Intensity and color. |
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algorithm application program array beam button center of projection Chapter character clipping CLOSE_SEGMENT color command coordinate system cursor data structure defined deflection delete discussed display device display file DPU code DPU program draw DVST dynamic edge electrons endpoints example feedback function graphics package graphics system grid hardware hierarchy homogeneous coordinates image transformations implementation interactive graphics interface intersection keyboard light pen locator matrix menu move normalized device coordinates object outcodes output primitives parallel projection parameters perspective projection physical device pick picture pixel polygon position procedure processor projection plane raster display raster graphics raster scan refresh buffer rotation scale scan line screen Section segment semantic sequence simulated specified storage stored subroutine symbol tablet techniques tion translation typically update vector view plane view surface view volume viewing operation viewport voltage window z-axis