Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences

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John Wiley & Sons, Oct 7, 2008 - Business & Economics - 400 pages
2 Reviews
Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation.  It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures.  Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues.  As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.”
  

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Review: Learning by Doing: The Complete Guide to Computer-Based Simulations

User Review  - Stephen - Goodreads

Read FEB 2007 This book is a good primer in the sense that it lays a solid foundation for the background as well as projects a possible future for educational simulations. Read full review

Review: Learning by Doing: The Complete Guide to Computer-Based Simulations

User Review  - Uma - Goodreads

*from syllabus for "Gaming and Media Design for Learning" at JHU *review: http://www-cdn.educause.edu/ir/librar... Read full review

Contents

Section 2 THE BROADER OPPORTUNITIES OF SIMULATIONS
57
Section 3 NEXT GEN SIMS
171
Section 4 MANAGING THE SIMULATION PROCESS
205
Section 5 APPENDICES
279
APPENDIX 1 ALIGNING THE RIGHT INSTRUCTIONAL SOLUTION FOR THE RIGHT PROBLEM
281
APPENDIX 2 ELEARNING ARCHITECTURE CONSIDERATIONS TODAY
292
APPENDIX 3 TRADITIONAL CORPORATE SIMULATION VENDORS
301
APPENDIX 4 ADVANCED TECHNIQUES FOR BRANCHING STORIES
304
APPENDIX 5 ADVANCED TECHNIQUES FOR INTERACTIVE SPREADSHEETS
312
APPENDIX 6 GETTING WHAT YOU WANT
316
APPENDIX 7 ELEARNING AND COMPUTER GAME MILESTONES
327
APPENDIX 8 FULL INTERVIEWS WITH JANE BOSTON WARREN SPECTOR AND WILL WRIGHT
334
INDEX
343
ABOUT THE AUTHOR
353
Copyright

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About the author (2008)

Clark Aldrich has been called an “e-learning Guru” by Fortune Magazine, “Visionary of the Industry” by Training magazine, and a member of “Training’s New Guard” by the American Society of Training and Development for his roles as an e-learning analyst, consultant, and designer. He was the lead designer of SimuLearn’s Virtual Leader (Best Online Product of the Year, Training Media Review in Training & Development magazine, 2004) and author of Simulations and the Future of Learning. Aldrich has been a subject-matter expert on e-learning and simulations for almost every major news source, including The New York Times, Wall Street Journal, CBS, CNET, Business 2.0, CNN, and U.S. News and World Report. Previously, he was the research director that had created and was topic leader for Gartner’s e-learning coverage. He lives in Madison, Connecticut.

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