iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch (Google eBook)

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John Wiley & Sons, Dec 7, 2011 - Computers - 400 pages
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Open the door to endless new app development possibilities

Pushing the Limits with iOS 5 Programming is an expertguide for developers aiming to create unique applications forApple's iPad 2, iPhone, and the iPod Touch, which includesthe latest version of the Apple iPhone SDK, iOS 5. Thistext goes beyond the basics to keep you ahead of the technologycurve and spark your innovative nature to create seamless,functional, and fun apps. With a focus on advanced techniques forapp development, you will learn to differentiate your apps from allthe rest.

With this must-have book, you'll explore advanced coverage of avariety of development topics, such as developing with deepObjective-C, while you learn to create amazing applications forApple's iPad 2, iPhone, and iPod touch. Veteran mobile developersand authors guide you through maximizing your programs as theydelve into topics not commonly found elsewhere.

  • Provides a solid foundation in the patterns of iOS
  • Shares tips for running on multiple platforms and best usingsecurity services
  • Discusses topics such as controlling multitasking, advancedtext layout and more
  • Demonstrates how to think differently with blocks andfunctional programming
  • Teaches table view, performance, and money-makingoptimization
  • Eliminates common challenges with memory management and iOSinformation flow

Pushing the Limits with iOS 5 Programming allows you totake on the future with confidence in your new, stand-out appdesign skills.

  

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Contents

Introduction
1
The Brand New Stuff
9
Getting Comfortable with Xcode 4
16
All in One Window
19
Build Configurations You Can Comment
29
Getting the Most Out of EveryDay Tools
35
Cocoa Design Patterns
55
Getting Table Views Right
75
Batten the Hatches with Security Services
213
Running on Multiple iPlatforms and iDevices
237
Internationalization and Localization
251
Selling Past the Sale with In App Purchases
263
Create the In App Purchase Product Entries
269
Pushing the Limits
279
Blocks and Functional Programming
299
Going Offline
315

Better Drawing
107
Core Animation
135
Tackling Those Pesky Errors
159
The Right Tool fortheJob
173
REST for the Weary
189
Fancy Text Layout
335
Building a Core Foundation
355
Deep ObjectiveC
371
Index
389
Copyright

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About the author (2011)

Napier is an engineer with Cisco Systems in Research Triangle Park, NC. He is an officer for the Triangle Linux Users Group.

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