iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch (Google eBook)

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John Wiley & Sons, Dec 7, 2011 - Computers - 400 pages
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Open the door to endless new app development possibilities

Pushing the Limits with iOS 5 Programming is an expert guide for developers aiming to create unique applications for Apple's iPad 2, iPhone, and the iPod Touch, which includes the latest version of the Apple iPhone SDK, iOS 5. This text goes beyond the basics to keep you ahead of the technology curve and spark your innovative nature to create seamless, functional, and fun apps. With a focus on advanced techniques for app development, you will learn to differentiate your apps from all the rest.

With this must-have book, you'll explore advanced coverage of a variety of development topics, such as developing with deep Objective-C, while you learn to create amazing applications for Apple's iPad 2, iPhone, and iPod touch. Veteran mobile developers and authors guide you through maximizing your programs as they delve into topics not commonly found elsewhere.

  • Provides a solid foundation in the patterns of iOS
  • Shares tips for running on multiple platforms and best using security services
  • Discusses topics such as controlling multitasking, advanced text layout and more
  • Demonstrates how to think differently with blocks and functional programming
  • Teaches table view, performance, and money-making optimization
  • Eliminates common challenges with memory management and iOS information flow

Pushing the Limits with iOS 5 Programming allows you to take on the future with confidence in your new, stand-out app design skills.

  

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Contents

Introduction
1
The Brand New Stuff
9
Getting Comfortable with Xcode 4
16
All in One Window
19
Build Configurations You Can Comment
29
Getting the Most Out of EveryDay Tools
35
Cocoa Design Patterns
55
Getting Table Views Right
75
Batten the Hatches with Security Services
213
Running on Multiple iPlatforms and iDevices
237
Internationalization and Localization
251
Selling Past the Sale with In App Purchases
263
Create the In App Purchase Product Entries
269
Pushing the Limits
279
Blocks and Functional Programming
299
Going Offline
315

Better Drawing
107
Core Animation
135
Tackling Those Pesky Errors
159
The Right Tool fortheJob
173
REST for the Weary
189
Fancy Text Layout
335
Building a Core Foundation
355
Deep ObjectiveC
371
Index
389
Copyright

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About the author (2011)

Napier is an engineer with Cisco Systems in Research Triangle Park, NC. He is an officer for the Triangle Linux Users Group.

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