Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration (Google eBook)

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John Wiley & Sons, Dec 30, 2009 - Business & Economics - 300 pages
3 Reviews
This book offers an ideal resource for those responsible for teaching the next generation of learning on the Internet. It describes how learning needs to be adapted to 3D environments and includes the tools learning and development professionals will need in order to advance 3D learning within their organizations. The author also describes how the merger of learning and work will shape future 3D environments. As 3D worlds allow workers to create and collaborate, soon those virtual creations can have serious impact on physical production of goods.
  

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LibraryThing Review

User Review  - jasonli - LibraryThing

"3D Learning" is a multi-faceted resource for creating learning environments in a three-dimensional virtual world (in the vein of Second Life). In it, Kapp and O'Driscoll make a case for why you might ... Read full review

Review: Learning in 3D: How 3D internet technology will revolutionize learning, business, and society

User Review  - Amir Elion - Goodreads

Participated in an online reading group, exploring the notions of this book on 3D learning and its impact on the future of learning in organizations. The book does raise some important issues that ... Read full review

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Contents

Getting Started
The Best Way to Read This Book
Continuing the Discussion
The Invisibly Pervasive Web
Welcome to the Webvolution
Social Production Comes of Age
The Immersive Internet Singularity
Business Unusual
Implications for Trainers and Educators
Introduction
Diffusion of Innovations
Crafting the Business or Education Case for VIEs
Implementation Considerations
Implications for Learning Professionals
Meet the Revolutionaries
Essay Format and Questions

Challenging Classroom Captivation
A Preoccupation with Productivity
Seven Scary Problems with the Status Quo
Compounded Marginalization
Networked Learning
Learning to Change
A Brave New Learning World
From Interactivity to Engagement
The Seven Sensibilities of VIEs
Synthesizing the Sensibilities
Implications for Trainers and Educators
Avoiding the BuggyWhip Experience
3D Learning Experience Design Principles
Synthesizing the Principles
From Principles to Macrostructures
From Macrostructures to Archetypes and Sensibilities
Achieving Architectural Alignment
Implications for Learning Professionals
Introduction
Creation of the Archetypes
Defining the Archetypes
Instructional Goals
Follow the Leaders
Diversity and Inclusion with Virtual Worlds
Experiencing an Inventory Observation
Witnessing History in Virtual Worlds Kristallnachtâ The November 1938 Pogroms
Virtual FirstResponder Learning Experience
Virtual Border Service Officer Training
Teaching Rhetoric in a Virtual Environment
Environmental Science in a Virtual Green Home
Creating a Virtual Challenge for Global Graduates
Hosting Virtual Academy of Technology Events
Avoiding the Virtual Ghost Town
Development Team
Design Points for Virtual Learning Worlds
Leveraging the ADDIE Model
StepbyStep Designing Process
Working with a ThirdParty Virtual World Vendor
Essay 1
Essay 2
Essay 3
Essay 4
Rules from Revolutionaries
Introduction
Moving from 2D to 3D
3D Learning Maturity Model
Conclusion
Introduction
Defining Virtual Worlds
Conclusion
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 6
Chapter 10
Appendix
A
B
C
D
F
H
J
K
M
N
O
R
S
T
U
W
Y
The Contributors
Copyright

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About the author (2009)

Karl M. Kapp, Ed.D., is a professor of instructional technology in Bloomsburg University's Instructional Technology Department and is the assistant director of the Institute for Interactive Technologies. He is a frequent speaker, consultant, scholar, and expert on the convergence of learning, technology, and business operations. He has published hundreds of articles, whitepapers, and industry reports on the topics of organizational learning, instructional technologies, and virtual worlds. He has written several books, including Winning e-Learning Proposals and Gadgets, Games, and Gizmos for Learning and is regularly interviewed by magazine, television, and radio outlets.

Tony O'Driscoll, Ed.D.,is a professor of the practice at Duke University's Fuqua School of Business where he also serves as executive director of Fuqua's Center for IT and Media; a research center dedicated to understanding the strategic, structural, and business model issues emerging from these vibrant and volatile industry sectors. His research has been published in leading academic journals such as Management Information Sciences Quarterly, the Journal of Management Information Systems, and the Journal of Product Innovation Management. He has also written for respected professional journals such as Harvard Business Review, Strategy and Business, Supply Chain Management Review and Chief Learning Officer magazine.

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