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Artificial Intelligence in Princeton and Cleveland 4
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3fc 3fc abstract adaptive algorithm analysis application Artificial Intelligence automatic Banerji behavior Bertram Raphael CALIF California Carnegie Institute Center cerebellum Chairman checker chess program complex COMPUTER CHESS computer program Computer Science concept conference Cybernetics definition DEPT described developed discussion Dreyfus evaluation formal function game playing graph heuristic heuristic power heuristic program Hit-and-Run human IEEE included input Institute of Technology kalah Laboratories learning linguistic logic MacHack Machine Intelligence mathematical methods Michie National ACM natural language Newell nodes organization paper pattern recognition picture player playing program Prather present problem domain problem solving procedure Prof Project MAC representations resolution principle robot semantic sentences sessions Shannon switching games SICART meeting SICART Newsletter simulation Slagle Special Interest Committee Stanford Research Institute Stanford University structure switching game Symposium syntax techniques TECHNOLOGY SQUARE theorem proving theory tion tree