Why Video Games are Good for Your Soul: Pleasure and Learning

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Common Ground, Jan 1, 2005 - Computers - 122 pages
4 Reviews
Why Video Games are Good for Your Soul is about pleasure and learning. Good video games allow people to create their own 'music', to compose a symphony from their own actions, decisions, movements, and feelings. They allow people to become 'pros', to feel and act like an expert soldier, city planner, world builder, thief, tough guy, wizard and a myriad of other things. They allow people to create order out of complexity, to gain and feel mastery, and to create new autobiographies, careers and histories. In his earlier book, What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee offered thirty-six reasons why good video games create better learning conditions than many of today's schools. In this new book, built entirely around games and game play, he shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people. James Paul Gee is the Tashia Morgridge Professor of Reading at the University of Wisconsin at Madison. He is the author of the acclaimed What Video Games Have to Teach Us About Learning and Literacy and the more recent Situated Language and Learning: A Critique of Traditional Schooling, both of which deal with video games and their implications for learning in the modern world.
  

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This is a great explanation both of why video games are valuable media but also why some video games work better than others.

Review: Why Video Games Are Good for Your Soul: Pleasure and Learning

User Review  - James - Goodreads

Gee makes a persuasive case that playing video games, as part of a balanced range of activities, enhances the emotional, cognitive, and social growth of children, adolescents, and adults. This isn't ... Read full review

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Contents

INTRODUCTION
1
TETRIS AND CASTLEVANIA
13
CASTLEVANIA AND LEARNING
29
FULL SPECTRUM WARRIOR THIEF AND RIDDICK
41
FULL SPECTRUM WARRIOR AND LEARNING
59
RISE OF NATIONS
67
RISE OF NATIONS AND LEARNING
81
THE ELDER SCROLLS III MORROWIND
91
THE ELDER SCROLLS III MORROWIND AND LEARNING
107
CONCLUSION
117
REFERENCES
121
Copyright

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thcrawford: Why Video Games are Good for Your Soul
Thoughts and musings on travel, food, business, learning, gaming, simulations, music, and whatever else comes to mind. ...
thcrawford.blogspot.com/ 2007/ 03/ why-video-games-are-good-for-your-soul.html

citeulike: Why Video Games are Good for Your Soul
Groups. Search groups. citeulike is a free online bibliography manager. Register and you can start organising your references online. ...
www.citeulike.org/ user/ seawidget/ article/ 272040

ITU
Keynote speaker James Paul Gee. Link til presentasjonsfil nederst på siden. Video games – like all other technologies – are in and of themselves neither ...
www.itu.no/ itukonf2006/ dag1/ 1143700134.66

Curriculum Leadership Journal | Are video games good for learning?
Gee, JP 2005, Why Video Games Are Good for Your Soul: Pleasure and Learning, Common Ground, Melbourne. Glenberg, AM & Robertson, DA 1999, ...
cmslive.curriculum.edu.au/ leader/ default.asp?id=16866& issueID=10696

Why Are Video Games Good For Learning? James Paul Gee Tashia ...
Why video games are good for your soul: Pleasure and learning. Melbourne: Common Ground. Gee, jp, Hull, G., & Lankshear, C. (1996). ...
adlcommunity.net/ file.php/ 23/ GrooveFiles/ John%20Gee%20GAPPS/ Gee%20J%20Why%20Are%20Video%20Games%20Good%20.pdf

Educational Technology and Life » Blog Archive » James Paul Gee ...
Here is the bit I’ve composed today on what Gee had to say about using video games as learning support. In addition to be interested in the way good games ...
edtechlife.com/ ?p=148

Pleasure, Learning, Video Games, and Life: the projective stance
Gee, jp (2005) Why Video Games are Good for your Soul: pleasure and learning. Melbourne: Common Ground. Glenberg, am (1997) What is Memory For? ...
www.wwwords.co.uk/ pdf/ validate.asp?j=elea& vol=2& issue=3& year=2005& article=2_gee_elea_2_3_web

Playing the Writing Game: Gaming the Writing Play Matthew Carson Beale
Playing the Writing Game: Gaming the Writing Play. Matthew Carson Beale. Thesis submitted to the faculty of the Virginia Polytechnic Institute and State ...
scholar.lib.vt.edu/ theses/ available/ etd-04282006-163736/ unrestricted/ Beale_Thesis_1.pdf

Materiales para el estudio y diseño de videojuegos — Filosofitis
Materiales para el estudio y diseño de videojuegos. por Piscitelli. videogames1.jpg. Despues de casi un año de merodear la problematica de los videojuegos ...
www.filosofitis.com.ar/ 2006/ 01/ 28/ materiales-para-el-estudio-y-diseno-de-videojuegos/

ITU
Kompleks kompetanse – ITU-konferansen 2006. Den tiende ITU-konferansen fant sted på Universitetet i Oslo 12.–13. oktober. James Paul Gee, David Buckingham ...
www.itu.no/ itukonf2006

About the author (2005)

James Paul Gee is Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is the author of "Social Linguistics and Literacies, " a foundational work in the field of New Literacy Studies, and "Why Video Games Are Good For Your Soul.

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