Artificial Life and Virtual RealityNadia Magnenat-Thalmann, Daniel Thalmann The technology which once produced the first synthetic human today includes the simulation of human behaviour processes, associated with consciousness and the emotions. When a computer creates artificial life, its synthetic creatures demonstrate the behaviour patterns of real living beings. This book investigates the technological advances which allow artificial life to be placed within a virtual setting, where the human user can meet and interact with synthetic beings?people, animals or plants?in a complete simulation of the real world. It introduces new concepts such as artificial consciousness, artificial presence, artificial autonomy and artificial perception; and discusses important results in the development of immersive and auditory virtual environments, and co-operative work. |
Contents
Creating Artificial Life in Virtual Reality | 1 |
Simulating the Life of Virtual Plants Fishes and Butterflies | 3 |
Managing entities for an Autonomous Behaviour | 6 |
Copyright | |
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Common terms and phrases
acoustics actions agent algorithms animation applications approach architecture artificial artificial consciousness auditory autonomy autopoiesis axiom axis binary decision binary decision diagram BrickNet cell cellular clients cognitive Color Section complex Computer Graphics coordinate Corollary corresponding Daniel Thalmann DataGlove defined described dynamic embedding example Figure force feedback force field free actors function future behavior geometric gesture global growth hand immersive implementation inner neurons input instance interaction interface L-system manipulation metamorphoses method modular map monocentral vertical order movement Nadia Magnenat Thalmann navigation neural network neural state machine neurons nodes Noser operations organism output parameters particle systems perception perceptual position physical polycentral horizontal order position possible presence Proc programming proprioceptive radiosity realistic representation robot rotation scene sensory server simulation sound structure subdivisions surface symbol techniques topological tree unpredictable vector virtual environment virtual humans virtual object Virtual Reality virtual worlds vision visual